Always thought this would have made a good Iron Maiden album cover. :) Art by Conceptopolis. Enjoy!

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In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume in

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Anche voi così nonostante le ferie?

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I'll be swapping some more of the Layers
around 10PM GMT+2/CEST

6 of Topology Layers / ed. of 10 - 12 Tez
2 of Sashimi Layers / ed. of 10 - 12 Tez
2 of Curtain Layers / ed. of 10 - 12 Tez


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WOAH A SUNDAY STREAM?? more likely than you think

IM LIVE!!! ❤️💛💙

come watch me colour a VRC model I sculpted and @/skip4d retopologized!!

https://t.co/7szxlQdvVB

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Yay! More progress after 2nd day learning blender ;3 Did better topology for the head, need to work on figuring on the pawbs and beans some more.

Making my own model for VR Chat might not be quite a pipedream after all! :O

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retopology. I- *insert passing out*

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I started trying to understand topology for my research these days.
It's okay not to understand, but trying to understand is the worst.

I started thinking about myself.
Who am I? What am I even?

Perhaps it is the impact of someone traveling through time and space?

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You mess with the lake, you get capsized. Heroes of Thantopolis has updated! ⬇️Link to the update below!⬇️#webcomic

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Su è iniziato un nuovo anno di… Paperbridge! Siete pronti? Ora, in edicola!

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Tutti i Grandi sono stati Topi.
Il 29 Settembre, per , arriverà ovvero la parodia a de
Con un prologo in prosa, la storia, inedita, sarà scritta da Augusto Macchetto per i disegni di Giada Perissinotto!

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L’Ultima Avventura di Reginella continua su 3431, ora in edicola!

Tutti in marcia!

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Anche a voi è accaduto qualcosa di simile questa estate?

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Added some quick color. Gonna learn how to rig it for face animations next! Even considering the 1,000-mile stare (which I will be able to fix with rigging), I'm real proud to say I made this whole boy in one day over just a few hours.

retopology and UVs!

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Started working on these again today i actually rebuild the topology on the pawpads to make it more auto weight freindly as well as just easier over all to work with. Also completely redid the rigging (paw pads no longer implode) Needa clean some minor issues but decent overall!

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Topology done and is heading off to skinning and fixing the controls

who would have thought i am capable of making a whole model in less than a day

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昨日のメモリ不足の違和感の正体は、普段使っていなかったdynamic topologyに頼ったせいだった。
リメッシュの必要がない代わりに、ディテールを追加するたび制限なくポリゴンが増えてたからそりゃそうか。「Decimation」でポリゴン削減とを行き来すればもっと細かく作れそう。

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