画質 高画質

Cybergirl's Headset details coming along. Gotta stick with my theme of having everything be way too high detail. Great shader behavior so far. I just hope I can figure out some line rendering that can handle it! (Inverted Hull won't)

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✨Progress so far!
I'm not super happy with it, but i'm determined to keep going. gonna study the rwby models some more and keep going tomorrow!<3

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I Made a Bow For Fun! OwO (up for sale)
left side is textured, right side is colorable

Time Taken: around 1.5H
Tris: 700 for the arrow, around 3.7k for the Bow

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Here is a side by side comparison of Misa Ikko's updated design for the new game and her two designs that appeared in Feathery Ears from 2019!

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Gmmy has skirting armour now! also started to work on torso articulation and framing. Thinking about giving it a 1/200 cockpit detail despite deformation. (Bonus Exam mode XD)

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I got the shadows working perfectly in BEER/Malt with a lot of help from and (and some settings changes). Seriously exciting to see how good they are looking! High res video in comments.

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Outfit commissions for
Thanks for your support! You keep bringing me challenges xD

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Working hard putting the finishing touches to our musical Xmas short with this joyful bunch 🎅🏻 Its made in animated live using an iPad and an iPhone. Let’s call it digital puppetry... Shining out of an shaped hole on the internet soon!!

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Some more comparisons of Eevee, BEER/Malt, and Blender Internal' shadows. Up close, Eevee's artifacting is pretty bad. I still need to work out how to get sharper shadows with BEER also.

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Some more "painterly" quantum method derived from my previous painting experiment. Can be a nice base for actual pixelart :)

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Been chipping away at this between work for a few days now.

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having fun messing with post processing in unity
<<left is blender right is unity>>

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Quake Motion Camera - カメラ揺れを手軽に実装できるBlenderアドオン
https://t.co/d7iE7LaROr

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