画質 高画質

三種類の円柱(奥)に subdivision surface を掛けてみた結果(手前)。見た目は同じだけど、底面の中心のトポロジーが異なる。左から順に、1) 見た目通りの三角ポリゴン、2) 四角ポリゴンの中心に面積ゼロの多角形、3) 四角ポリゴンの中心に穴。

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More progress on Rin! Normal editing is really really cool, helps to make things look infinitely better. Hopefully I'll be done with this soon~!

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胸のトポロジー難しいwww

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I'm doing that tomato girl in Blender. She's almost done!

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The Troll (and the Dog) Under the Bridge

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Nodevember Day 19

Ok by far the easiest one so far but surprisingly i like it, ferrofluid is a fluid uwu

https://t.co/bWGJSDxcXo

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Finally creating art properly after a long apathetic month. Gotta tick off some of my old projects. Here's some work in progress and I have a lot more in store @.

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오늘 처음 블렌더 강의 듣고 만들어본것들. 강좌를 따라하는건 쉬운데.....따라한다음에 어찌했는지 까먹어버려서 문젴ㅋㅋㅋㅋㅋ 어쨌든 생각보다 재미있고 할만하다. 이대로 몇년 구르면 작업에도 쓸만해지겠지 후후.

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Another update on the Ina figurine. Added more details and fleshed out some parts. Almost there! Sorry for the lack of content, I've been busy with IRL things and working on a big update to my streams. 🙃

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Thanks. They are procedurally generated. The contoured hatching uses the object coordinates and the wave texture. The terminator line uses the normals and the difference between two color ramps.

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im doing lighting study in 3d eevee render blender cause i think this part was tricking me to do render. so i make a [THREAD] what problem i found when doing study. feel free to give me an advice. im trying to appriciate and respect any advice.

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After 10 months of Box Modelling I finally decided to use my 2 weeks off to sit down and learn Sculpting in

With the huge help of & I managed to learn the skills I have been putting off for so long and I'm really proud with how it looks so far.

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day 19: Fluid

Would you guys believe me if I said these lightings & reflections aren't from any HDR textures at all?

Was originally lava, then paint, but then I just decided to go with some special looking water

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