画質 高画質

i tried making a lil model in blender for the first time!!! i gave up on rigging it for now though bc i didnt model it with that in mind 😭😭😭

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And then another 10 minutes passed so here's Bulbasaur with a Flying Tera-Type lmao

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I am a professional 3D asset artist and 3D game character designer who specializes in creating immersive 3D environments and pixel-perfect 3D props.
https://t.co/oiHZkeqUVL

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When you discover your son sleeping with an imp.

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new textures for bonnie on the blob:
fixed all the ugly seam issues (they are ugly by the way)
and overall made it a lot nicer :)
heres a before and after:

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What if but cel-shaded (a-la Guilty Gear) ?
Quick attempt in Blender, some parts didn't work as it should tho :v

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Fun jaw extension rig. Be thankful that she's a nondescript mackerel shark and not something freaky like a goblin shark.
https://t.co/hpwMx3hLj2

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I sometimes use 3d renders (made in blender) for my backgrounds lol, but I mostly use Krita.

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WIP update finished up the low poly and bakes

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最近マジで謎なんだけど、SubstancePainterでは上手く描けてるはずなんだけど、Blenderにぶち込むとガタガタになる。対策知ってる方いませんか?
特に赤丸のところ尖っちゃって...。

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blender生活173日目
髪の毛のUV展開、テクスチャもほぼ描けました。
千束ちゃんの時の反省を踏まえてなのでかなり効率よく作業出来ました。綺麗に展開するとテクスチャも描きやすいのね。さて、次はスキニングだ・・・。

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思うところあって、以前作ったジオメトリノードを改良してみる。ランダム性に富んだエネルギーの動き、みたいな。


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鼻のあたりをしぼませたいのに上側の面だけ変わらないのなんでだろう…😭ずっと困ってる(blenderの話

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