画質 高画質

We're finally getting in game animations going for our prototype! just added a dynamic foot pivot to Vlad's rig to help sell the ready stance.

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para cocina con rig :3

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Last thing I made with Maya before my license ran out. I'd planned to rig him and make some little scenes, but never got around to it. Ah well!

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Love playing around with the Squirrels Rig made by . Really nice and flexible to learn some basics again!) (Btw this rig is Free, check it on their main page)

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FOUR. DAYS. ON THIS RIG OMG. im sure there are a load of problems with it, but im pretty proud of making this! i followed a tutorial and it has helped me get over a lot of the dread and anxiety of making rigs! weight painting is still a bitch though xD

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見習い召喚士リノ。4日目はシェーディング入れてRIG入れてポーズ。

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Progress on a side project. A 3D model of Gintoki from Gintama. I'll probably rig it for SecondLife, and maybe SFM.

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Oh, totally forgot about this one. By now it's kind of old, but it's been the first time I tried to rig something in Blender so I might as well share it.

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Rig took longer than I'd like to admit

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tuve que ver el nombre en japones con el google traductor

リグとイシャ !!! - Rig & Saya !!!

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Here's a few Rig/Pose test of the FC I posted today, the model came out a lot better then I imagined it would and the rig is really functional for what I do

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Our latest proprietary tool is Crumple Tech™. Stiff muscles and hard bones getting in the way of those smooth movements? Break it all with the click of a button! (Dumb jokes aside we're working on reskinning Vlad's rig today btw)

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rig:Hey hey my heart's beating when i'm hanging out with you <3
saya: why does my heart ache when i see you feel the same way tooo
❤️❤️❤️

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Fixed the shininess issue it had :) now i just need to get the rig looking good and figure out outlines.

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Made a Godot chan low-poly model, I think I'll release it as a free asset as soon as I rig it. I hope I get to see some people using her on their Godot 3 prototipes!

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I design, model, rig, and animate characters for various game projects bouncing around my head between illustration gigs. Trying to transition to game development full-time

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Right now I want to overhaul these two models, make the variants for Sorcerer and Hexer, make one extra secret model, learn to rig and animate in Blender and make the full switch to Blender (this seems like a colossal task)

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Source for Hulk character rig and walk/stomp animations are available here: https://t.co/E7awB0xt2V

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Yesterday I gave Twitch the power to chose what I drew via diplomacy. Thank you everyone who worked hard to rig the system and bring this fine couple together.

I think another polled stream is in order this evening. ;]

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