画質 高画質

Here is my contribution to Dragon Ball: Battle Hour Collab! Master Roshi was a bit hard because of the facial hair 😅

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El render que hice para el collab de ! Bien orgulloso que estoy.

Hecho con su shader, por supuesto.

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Colorful volume shader for today's practice :)

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A pair of WIP shots from my new and improved model of Maple, including an improved version of their worm-on-a-string hairtie.

(Eye tecture is a placeholder borrowed from Pokémon Legends Arceus. They'll be replaced once I start working on textures)

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全体像的にはだいぶできて来てた。訳があって体が2種類あるんだけど、細い方が細すぎてヤバイね。

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だいぶ久々にモデルを触った。。麻雀やりすぎ注意しつつ。手はもうこれでいいや。手首も最低限ライン45度は担保…したはずなので。厳しい角度が多いけど、たぶんものすごい時間吸い取られそう 明日以降の空きは髪の毛で頼む。明日のあたい。

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A couple of years ago i did two illustrations for a friend to celebrate this masterpiece. Here the first one.

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Slowly approaching bear! I'll be sorting out his retopology today. ^^

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UV展開中って車の渦巻きカモフラージュみたいだよね

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ネトフリにガルパン最終章が追加されたけど、第3話っていつ公開されるの?100年後?

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Ugh, the fins on the head took longer to sculpt today than I care to admit. There's probably an easier way of sculpting planes that I'm unaware of. 😂 WIP.

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I'm working on Bradan's model now! I want to finish his sculpt today, and maybe retopologize and texture him if I have time. I'll be sharing all the renders for the finished models soon. ^^

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