How about some more accessories?? Got the weight painting done up, just need to do the texturing and reimport!

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It occurred to me that I didn't post any of my texturing process yet.
So here you go - a first pass at Asteriornis textures. I already laid most colors and played a bit with roughness variance. It still needs weathering and a couple of more details.

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I don't draw much anymore because I'm preparing my third year :c
I never show what I'm doing at school but here is the 3d model of a creature we had to make.
I did everything the conceptArt, the sculpt, the texturing, the rig and even some animations

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Od as TRON. For lineart originally by This was a lot of fun to do! Took time.

Coloring, rendering, texturing, and shading: Moi

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a little prop of Him for my upcoming vrchat world


extra thank you to for texturing the disc for me💛

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Jill Valentine - Resident Evil 3 Fanart work has done by Manu Herrador- 3D Character Artist
Software used ZBrush,3ds Max, Marvelous Designer,Substance 3D Painter, Unreal Engine, RizomUV, R3DS Wrap, Photoshop
Texturingxyz

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Well I don’t know if this’d interest you but I do export/texturing commissions for about 15-20 usd

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Hey there My name is Katlynn and I'm a 3D Artist going into my final year of studying Game Art at LCAD. I love modeling and texturing props and environments! 💚

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Hi
I’m Denise, a 3D Artist who likes modeling & texturing vibrant props!

🎨https://t.co/4c2A1RT7Oy

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I just started learning how to 3d sculpt this week so I can make my own stuff and learning a lot! Going to make a semi-finished model out of this kobold to use for learning retopo, rigging and texturing. I'm dreading attempting to do toes/fingers, wish me luck.

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Got tired of texturing and made a skeleton for her, but I need to we work her legs a bit

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Finally I'm on my mood for texturing.
Hope I'll finish it soon!

This is model of for My dear modelled her outfit <3

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texturing with aesprite 🤔🤔🤔🤔🤔

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today's progress on Akami's model!
really loving how she's turning out so far! 🥰

taking time to work on my own 2.0 model has definitely given me more experience with modeling and texturing (especially texturing without shading reference)

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hey guys!! i'm doing texturing of this hair but i can't decide, which version do you prefer, the left version or the right one?!

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AND from now on I'll be just rendering.

*Focus on anatomy(=volumes) in this stage.
**I'm already working on top of the sketch layer bc I no longer need it once I have rendered, it's gonna disappear as we working.

See u soon with the final touches of phototexturing. <3

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