画質 高画質

I didn’t count My Art bc man. But. Oh my god at least I have pretty maya edit to save me https://t.co/UbrVzkmRPS

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Este es el panteón del Universo Maya

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Maya Nephim doodle before work

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[Fresh Gang Carácter]
.3D Zbrush model inspired in a crazy character desing
. Model -> Zbrush .Render-> Photoshop, Maya
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Not entirely happy with this one, I hoped it would be better, idk what's wrong either, my guess would be the lineart, never been good at those
But I wanted to draw this for a while now so here it is
I don't usually draw characters with no clothes on either heh

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We are getting excited about our two new titles arriving very soon. The Allotmenteers and Maya & Robobo. Young and middle grade fiction, these illustrated stories will inspire early and midde grade readers
💖

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Serpentine
Artist: J U X (Tag the Artist)
Software used:
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Click the link in our Bio to upload your 2D/3D work to CGAfrica for a chance to be featured on our Instagram page.
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im sure theres a perfectly sound and sane way to do hard surface modeling in zbrush without having to fire up maya but i am too stupid to figure it out rn so all i have is this janky clay boy i hate how rough it looks AAAAAAA

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Recordatorio de que Maya es de la misma edad que Jotaro

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This is my first tweet but is a webcomic that’s super good and I drew Maya in it’s art style :)

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Maya Sheep!!

This challenge is so cute omg 🥺💖

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~ Maya Fey from Phoenix Wright ~

"Hey! I'm only 17! That's seven-"teen." See? I'm a teen! Not like you, Nick"

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Recreated a 'Guard Dog' character piece by Patricia Kelen on ArtStation in 3D. He's a good boy!

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Got this stunning piece of Calsa from ! Thank you so much Maya!! 💖💖💖

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Some progress on my personal project. With textures this time. Still WIP but hopefully I will be able to post the finals this week...
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Ogni volta che una donna
Lotta per sé stessa,
Lotta per tutte le donne

Maya Angelou



Annamaria Maremmi 🖼️

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【JOBS】
映画やCM、TV、VRなど、幅広い対応力が強みのプロダクション「ユニット」が3DCGディレクター/3DCGデザイナー募集します!
スタッフ一人ひとりのクオリティなどが評価され、
案件数も順調に拡大中。
※Maya、AfterEffectsの使用経験必須。

https://t.co/ceKETvtEmB

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I drafted how the level would be laid out and navigated to better understand how to implement it with Maya and Unreal. The goal was to tell the story while pacing it properly. Using bends in the paths and occlusion helped with that.

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