画質 高画質

Porting my sketch from P2D to WEBGL2 shaders screwed up the palette and textures big time. Left is WEBGL2 and right is P2D.

Porting the code is an exhausting activity 😩

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i google searched for handpainted crates yesterday for reference while texturing and MY OWN PORTFOLIO PIECE TURNED UP and my god, it is immensely immensely gratifying to look at your old crusty ass textures and unwrap compared to your skills now 😚

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trying a different brush cuz I like the texture on it 😌

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First texture pass.
Does he need more scars?

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Designs from the show, trying to make them a little more humanoid but with more specific fish traits and textures

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tweaking textures to be resolution responsive despite 8 bit colour channels

render time is 5 seconds

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No textured paper version des

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Got the chance to work on Sakura from Heaven's Feel thanks to for providing the model! Edited the face/hair a ton to make it more accurate. Although, I'm probably going to be doing a lot more work to it. [Remodeling and retexturing]

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Probably good trick but to help me texture things I use texture projection on blender!

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Das Texturieren ist noch nicht 100%ig fertig (werd das Top einbisschen remaken), aber ich wollte ein bisschen Zwischenstand geben! 💖

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today was thick brush Raine and a texture slapped on her to see how it looked.

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With this, I returned to my theme of seeing the landscape as a patchwork of fields. I can represent different uses of the land with textures and patterns. https://t.co/hpZwoJG0tL

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Please look at my pretty texture - thank you🌸

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I WORKED 13 HOURS ON THIS DRAWING AAAAAAAH

And I’m really happy how it turned out💚🧡
Working with textures is my new guilty pleasure 👀✨

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The Kyōsai: The Israel Goldman Collection exhibition at the is a marvellous showcase of one of the most exciting Japanese painters of the 1800s. His practice is contextualised against a backdrop of the modernisation of Japan and rigid artistic codes of the period.

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Sometimes I don't, but I usually at least remember the vibe I'm going for. One thing I try to do a lot with lines is to try to reuse cheesy lines of dialogue from movies and games but I'll see if I can have it all recontextualized in my story to have more weight to it:

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hihi im feeling happy with the texture!

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