画質 高画質

Low poly Animals Sculptures Pack is ready and available on https://t.co/qhuVzDYEn2
There 3 type of sculptures: topiary, stone, ice.
For more information please visit my store page ))

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Continuing with the snake~
Been modeling the armors thru maya so I gotta force some cloth to fit in later. I also made a booboo that I should wrap the scarf below his hood and not thru it 😓

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Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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catching up on my 3d modeling class bc I haven't done shit this whole semester. :)

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hmmm i can make refsheets and designs fit for modeling -

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3D Character Model Work has done by Ian Spriggs. Modeled in Maya (no scans), sculpted and textured in Mudbox, Rendered with RTX GPU using VRay, final touch-ups in Photoshop.

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Hi, I'm Lo! I draw, study 3D modeling and I hope you like my page ^^'

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Making the body now for Ade 2.0. Made some changes to the head and I'm doing a combination of boolean and sculpting which seems to be going well

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Splitting up the trigger finger hand. Idea is for the new backing to help hold in the 4 fingers, though I am sure some glue may be needed! Curious how this will print up, but the keys are also made to account for shrinkage in the print.

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This was the final product of my big bug assignment for 3D modeling!

I’m not exactly happy with the textures and would probably make a lot of changes to it now but it was good to work on and learn from!

Please do not use or re-post my work! Thank you!
https://t.co/wwQZuIAKQc

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Update on my prop pack: Finished texturing and modeling all of it! Now to just... Put it all together into one consistent map... 😤

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Client's OC Lyra is "modeling" her fave outfits for us. Nothing to do with her big ol' booty.

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modeling these fuckers from minecraft

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A quick 3d sketches created months ago with inside . This software feels so good when prototyping ... one of Quest favs.

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