画質 高画質

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A prototype for ITAV's style 🤔 Let's see how he looks in a room next.

Vaguely based off of Vic.

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Planning an update for Airi’s Adventure and the art book…*drawing*
And summer sale 50% off on Steam now! Please check🥹 https://t.co/eUFp9FRvn6
🔮Web: https://t.co/1HCk4ZjmTf
(It’ll also be a great help if u can check patreon(…


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I sent the concept of our mock Minecraft/Roblox character to my dev partner and he's creating the 3d model in Cinema 4D! Pretty spot on! LOL

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We will be releasing our game ANZU in 3 DAYS on Itch!
🔄Retweet greatly appreciated!

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It's nice to have support (is that what she's doing? Being supportive? It's hard to say)

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I just finished a Coyote for the Animal Category of the game Amazing Fix !

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Adding a new Costume Palette to the list. Do you recognize this one?

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daily update: 120

i had a dream the other night that I was an air bender
but it was when the fire nation attacked

Sleep has been restless, and effecting my work flow, but I'm getting back to it

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The creator of Apricot & Violet! He looks tired, today.

¡El creador de Apricot y Violet! Se ve cansado hoy.

FOLLOW/SIGUE...

https://t.co/HOd0U7TRCi
https://t.co/xY7Wf9B6TC (WIP):
https://t.co/hFXuLde57W
MUSIC/LA MÚSICA:
https://t.co/FQPENsGH4z

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TCC: Flagellants and Punitant sprites actually have these marked green spots that I use for dynamic bloodstains. A shader replaces green with skin tone or bloodstains based on damage. More efficient than creating multiple sprites for clean and bloody versions.

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A few pieces by one of our artists, the supremely talented Dagmara Matuszak. She illustrated the cover art for Age of the Witch, & is currently doing some character work for us as well. ⚔️🔥

(More of her art here - https://t.co/SkKd2tWR1c)

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I drew my Torchbearer from Forgotten Havens in a darkest dungeon adjacent style. I love it a lot.

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Been slowly progressing on a possessed-wooden-doll-dragon-boi character in my spare time.

Modelling & rigging for full mobility without any deformation is challenging, yet fun. (apart from the connectors on the jacket)

Texturing & sharpening his axe next!

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