画質 高画質

A new test pose for the CyberGirl! Significant upgrades to the shoulder and solved a bunch of other problems that I'm glad I caught before release. I think final cleanup isn't far off? Just need to spend a bit more time QAing.

4 13

finally getting my low poly characters together!

6 36

I have no idea what's this, just did what my brain told me to :D I always forget to take screenshots of progress, but this is the early sketch for it. WIP characters might get an upgrade this weekend.

4 36

今日の30分。マテリアル肩まで。

胸当てが結構いい色になったと思うのです(*´∀`*)

陰も光もテクスチャに描かずにリアルタイム計算なので、ぐるぐる動かすと光の当たり方が変わるのです(*´∀`*)

アニメっぽいのに光がぐるぐる動いて楽しいのです(*´∀`*)

3 5

Made a add-on that toggle all modifiers and constraints for selected objects. Helps me speed up the viewport for hard surface stuff. Might help you too.
Short video: https://t.co/FaOkHa809Q
Gumroad: https://t.co/QqQpYCOGco

35 385

UnrealRightClick - BlenderでUE4の右クリック&WASDカメラ制御を実現できる無料アドオン!背景アーティストにオススメ!
https://t.co/lZcXcy9NND

39 151

Finalist of our latest "Undergound City" by Antonio Bustamante
Follow the artist: https://t.co/z8X1FEEdpo
All winners and placed finalists: https://t.co/BnomMsjHhG

2 14

2000GTやっと方向が決まった。  これから細かいところを作りこんでいくわ。 

6 42

3D造船、メッシュモデリングまで出来ました。今のところniceboat. な感じだと自分では思っていますがテクスチャを付けると、はてさてどうなりますやら。

0 7

△256ちゃん
最初のイメージどおりに概ね出来上がりました🐰

22 75

Visualizing a 3D procedural texture projected from an object. Need to refine the shape more, but this can be used to create new Normals in the material and use them for shading, rather than the real geometry's normals. Can have clean shading regardless of topology!

13 62