A TOWER IN MELKISRI

Of late, the residents of north Drakkenhall have experienced a spate of disappearances that are unlike the normal variety.

That is, they are of personages of note.

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A HAUNTING IN MELKISRI

Melkisri in north Drakkenhall is known for its lack of community. With a history of military catastrophe capping decades of neglect - its residents have long understood that they are on their own.

https://t.co/nZ7M5XLe9W


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PALE HORSES | THE IFNI

Travelers who who come to Drakkenhall from the north can be forgiven for not noticing the Ifni.

Those who do see them - chalk white patterns etched into various hillsides - mistake their significance.


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More Jewel from
What a lovely flower 🥺

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Roena I. Rosenberger gave us three versions of her gorgeous cover for the city book Drakkenhall: City of Monsters. We can see arguments in favor of each, and we think Roena must have felt the same way. Which one do you prefer? https://t.co/a64zLyKFr3

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THE FEY QUARTER

The city of Drakkenhall is a peculiar form of urban wilderness. Large stretches of ruins, peppered with clusters of ‘civilized’ beings who would happily knife each other over a mug of ale.

But there are natural wonders, too.

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I am LIVE NOW on as Oleander, the necromancer with an attitude...

It's a rough flare day, so no wig or contacts today, but I did my make up, so... success!

Link ⬇️
https://t.co/feANaiPbNS

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DENIZENS | THE ODAD OF DALKAGAAR

Drakkenhall has always been a hostile blend of accident and intent. While residents have carved out secured areas throughout the city, by nightfall the rest of Ceruul is surrendered to whatever goes bump in the night.


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HO RALKSH

Gnomes of Halfdown are huge on ralksh (a hot drink similar to coffee, but with a peppery finish).

Despite aggressive attempts to win converts, non-gnomish citizens of Drakkenhall remain unconvinced about ralsksh.

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Chapter five of 13 True Ways for the is all about devils—those malevolent creatures from the Pit who delight in corrupting, binding and tormenting mortals. As we prep for we to 's 13 campaign uses for devils: https://t.co/5ijXZa8QsE

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D&D is kinda cool, but 13th Age players can have a Warforged Abomination made of mimics.

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THE VOICE IN THE FANE

Veerata Guruuna has the look of a woman haunted.

She can be found in her usual haunts in Drakkenhall’s east side - Dour Hall, Bedlam…

Pretty much anywhere Delvers can be found-

-except Nikolajeva’s. She’s never going back there.

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FOYANNAS

A defining aspect of the city of Drakkenhall is its ruins.

West Drakkenhal (townside) is almost entirely ruins.
The southern maw is largely new construction built over what used to be Highfort, but is owned by the Tower and the Blue’s minions.

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DIVES | NIKOLAJEVA’S

You could describe the city of Drakkenhall as a collection of small communities unevenly distributed across a vast field of ruins.

One of the most insular of these is the district of Halfdown, gateway to the undercity.

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DENIZENS | FABRICE THE BAKER

Cities of the Dragon Empire are where cultures collide. Drakkenhall is perhaps the most extreme example of this: a city whose walls encompass populations that have spent centuries trying to kill one another.

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Make Your Own Luck was the first published adventure ever ran, and he comes back to it again and again for ideas and inspiration. Here, he's used it to design a spin-off adventure, Siege Breaker: https://t.co/1D8HekZCJb

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Next up, Akordia! There was a point where she jumped out a moving train, climbed to the roof and just 'pew-pew' a couple of goblins..And that why I wanted to make this series more than just a 'fashion show'

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