Day 30 of

I've stumble across my old phone that contain my very first hard surface projects + one of my first drawings on my new tablet.
(Also I've successfully completed another design contract)

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Day 15 of

In today's episode of "Why I Love Rigging" : Inverse Kinematics.

I've switched back to blender, as I didn't want to make the next Pixar movie in Maya. Blender FTW.

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Day 8 of

Took me 5 hours, but I guess it's decent for my first character 😅
Modelled, not sculpted.

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