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In between fixing the bugs and balance of the 2.0 beta, I'm working on new dash attacks for each of the #Divinoids' humanoid forms, to complement the ones in beast form. It should add some extra mobility for dodging and parrying projectiles.
#ScreenshotSaturday #Mecha #Kaiju
The most amateurish sprite in #Divinoids was Isis' Ultimate. It only appears for a sec, so its terribleness isn't that obvious during gameplay; but it was still bothering me that it existed at all, so I remade it for the next release.
#ScreenshotSaturday #Transforming #Mecha
I'm taking longer than expected to fix some issues on the feature I wanted to show today. Fortunately I have a few aces in the hole for these situations, so behold the awesome official art of #Divinoids' #Ogmios by @CCydek!
#ScreenshotSaturday #Transforming #Mecha #Kaiju #Indie
More wonderful artwork by @CCydek; This time it's #Medusa's turn!
#Divinoids #screenshotSaturday #indiedev
#transforming #mecha #kaiju
Feast your eyes on the gorgeous official art for #Divinoids's Isis, by the incomparable @CCydek!
#screenshotSaturday #indiedev
#transforming #mecha #kaiju
Merry #screenshotsaturday and #workmas! This #mecha boss might not yet have as many animation frames as the playable #Divinoids, but it sure is getting there. In particular, I've had to add quite a few frames to the windup of its moves so that the player can react to them.
For this #screenshotsaturday, have this animation of a boss #mecha's special attack in #Divinoids. Modelled after #SuperRobot robot #anime shows, did you ever expect to be on the receiving end of a monster-of-the-week-slaying attack? :D
Just came back from vacation and tweaking / rebalancing stuff so not much to show, but I did rework a bit the body of the supertank boss, adding bevels so it looks more 3D / machine-y (that's a word, right?).
#divinoids #indiedev #mecha #arcade #retro #screenshotsaturday