Day 84 entry. The tower housing the sorceress that's been raining down acid bolts presents a number of conundrums. One of them shows that not every successful is for the best. Link: https://t.co/gR2QoauhTG

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Check out my latest post on RPG Insights where I dive into Call of Cthulhu, share Bookwyrms reading club updates, and talk about my Dungeon23 project!
https://t.co/aB6gCvtTvX

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Work begins on the first map pack for Bargdumiraz. Sharing the process and output with patrons.
Getting awesome cover art from

https://t.co/5J050m6ruA

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🐄#dungeon23 03 SUNKEN

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The Goblinoid Pits – A level from Greg Oppedisano’s project

I love the massive chains linking this map to other sections... so I had to ask to redraw it in my style. :)

https://t.co/pzrozzB0rt

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This month's Patreon Blog is part 2 of our Tarot themed Megadungeon! Come check it out, and subscribe to the Masterfully Prepared supporter tier to follow along as we build out a new level every month of 2023!

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Tomb of the Vampire Queen, Level 2, Room 12
Behind this door, strange noises can be heard.
https://t.co/PmilWD0ouU

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another first draft writeup, this time for the fourth surface area of the island dungeon, the Oakenrise. To be fleshed out in more detail later, obvs :)

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For Day 23 of The heroes begin a new path. This will see them face down Diagams; massive lizards capable of channeling electricity through ore veins within the earth. Yet there is no sign of them in the first room, only a burbling brook and a bed of comfy mushrooms.

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Day 22 of is almost over. Today's room sees the heroes leave the town of monsters behind, and seek the Descent. This room contains a liquid that takes treasures and offers supplies. It is a gamble all dungeoneers must roll the dice upon. Will greed overwhelm sense?

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For Day 14 of the party chooses to advance through a Krithik-infested portion of the dungeon. The first room is a yawning cavern containing the slime of dead Krithiks, along with several unguarded clutches of eggs. If the party wants a pet, who're you to stop them?

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It seems like just yesterday we were all happily making dungeon rooms for and then *boom* Wizards reminded the world that they hate the hobby and the has been right for years...

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Day 13 of is a big one! The adventurers finally reach the first significant level of the dungeon: The Infested Caverns. Three different species make their home here: the adaptive Welds, the swarming Krithiks, and the Diagams, or Storm Moles.
They aren't fond of guests.

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For Day 12 of we reach the final room in the first level. Here the party must use all that they've learned in the previous rooms. Great treasures lay guarded by four elementals.

They must choose the scope of their battle wisely, for overreach spells certain doom.

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Day 10 of was a minor struggle to get through. Each room I write seems to get slightly more involved and complex. Surely there's a limit though, right? Today's room features these guys. Moaning pain to draw in the group's healer before swarming them with tooth and claw

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One last room before a likely break. Will put those 8 thingies together soon enough, maybe it'll look more satisfying. :y

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Emerged, is that another boss

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Hi i'm still late as all hell love you xoxo.

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