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Let's go back to normals, 2B is a low that trips! Alright range and speed, and your safest low so use it well!
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5B! A simple sword swipe with a small advancing movement. This is a good compromise between space control and safety!
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I tend to use the dae exporter since I had trouble with the regular gltf (even updated it for blender 3.0), and with that and a palette export, here we are in the game!
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This rig is also used for the other variations. I'll add actual models and bones for their behaviour later, allowing for some reuse (core model, hitstun anim...)
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Compared to the Sieldver, the Amblitz was made specifically to work in the high-gravity environments of gas giants, where the IS Federation has trouble. The Mk.II is entering limited deployment at the beginning of the game.
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Being a general-purpose mech, there are going to be a good amount of variations on the Amblitz. Choosing one of the three available on the next release is probably going to be the easiest way into the game.
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The Amblitz was the first mech to be created, but also the one concept I had to rework the most, to try to find the right balance between coolness and ease of use.
The previous designs are still gonna appear in the game as the Mk.I and Mk.III!
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Recolored the Amblitz Demo mech for fun, funny how before I had to do this through a weird godot tool I made for this, and now with #Malt3D I can do it straight from blender is wild.
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