Ok, stayed up too late doing again 🌛

Lessons:
1. Deleting a Unity Linerenderer requires referring to its .gameObject
2. Cleaned up some frivolous game object creation
3. I now have version control for my code!

6 16

Unityに船をインポートして配置した。次はLinerendererでロープを表示したり船内に海を表示しないようにしたい。調べてないがどちらも一般的な問題なのでいっぱい情報があるだろうと思っているがどうだろうか。

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Can't help myself from adding laser beams into every game. Thanks to LineRenderers, it become much easier to make in late Unity versions!

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Really happy with how this turned out. It ended up practically being a re-implementation of TrailRenderer using the LineRenderer, including some of its more interesting quirks that I never noticed before. Best of all, this generates no garbage.

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6. add a slash effect with a 3d-rotated LineRenderer
this is augmented by a custom class of mine which you can find here:
https://t.co/PGB1SEKLIG

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ZBrush2019のNPRプリセットで2回め
大分昔に授業サンプルで作ったグラブルの「vee」
最後のは"LineRender_Diag"と"ComicColorTones1"を重ねてみました。

6 17

Ok sure LineRenderer just go ahead and turn my game into a rave that's chill yo.

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Here's a fire effect made with a LineRenderer + shader. No particles involved, so it's quite fluid while in motion.

I love LineRenderers.

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Updated look of shop’s arcs, removing the remainder of LineRenderers I used before.

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Environment fx stuffs...really digging linerenderer between particles

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