MetaTools Bryce 2.0 was my first 3D software ever! I love the camera navigation UI/controls and the Boolean modeling operations which are non destructive. Some of my 3d models were created in Bryce 7.0 and imported into Magicavoxel.

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Also, I made him in 3D using It was one of my first times truly using the software, and I have got to same it's good but I wish there was the option for custom key binding but besides that good program, would recommend it for making voxel art.

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Took it upon myself to build a pared down version of the Super Mario World map in It took far more time than I expected, but I am pleased with how it came out.

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Estoy probando las herramientas de Magicavoxel. Un tarro para probar también el añadir texturas.

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in progress with MagicaVoxel. Part of a future scene

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Thank you for connecting! The train keeps running.(sorry I'm late)
It's always a GIF, so this time it's a still image using
海外からコメント付きRTのバトン的なの(Art Train)を頂きましたのでご紹介します
気が向けばぜひ! https://t.co/g3L9lolZlV

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Well that was fun to make 🙃
Industrial-burning-mordorish-weird-smoking-absolutly not eco friendly architecture, made with magicavoxel.

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I want to show you what I did this year in Hope you like it! 😁😄

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Title:Love love Love
 
Commentary:
I drew space-time with MagicaVoxel.

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Very first time trying out voxel art using MagicaVoxel. This fan art peice is the character Hatsune Miku!

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Wasn't sure what to draw but I got some inspiration from and decided to try some Voxel Art in MagicaVoxel. I simultaneously worked on this and got to grips with the UI, so it's not my finest work! 😂#pixelart

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A bunch of cars by rendered in SpriteStack
Imported straight from MagicaVoxel.
Get your copy or use online -> https://t.co/LfeqQAnJyA

I will be posting a lot of these as the results are awesome.

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Messing with some 3D using MagicaVoxel. Building based on a random abandoned warehouse.

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This sailfish's getting ready for the imminent underwater update! Created with 's

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Tried out some voxel art! These were both done in a hour each in Magicavoxel. Playing with ideas integrating these graphics into unreal engine.

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