Character Artist Rafael Benedicto has showcased a realistic 3D take on Cyberpunk Edgerunners' Lucy created using and

More renders here: https://t.co/E5NjmIxczS

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Some exploration with clothing simulation in The program is a bit tricky for me but I feel like Im getting a better handle of it.

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Snowmobile mask and neck guard, rendered in with interior using RealCloth and Fuzz, by Matt Hanzly. Helmet from . Mask created in High-res + mask shots here! https://t.co/kmiOkiLv0Q

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Done with the base clothing simulations on Gonna start sculpting boots on

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