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Character Artist Rafael Benedicto has showcased a realistic 3D take on Cyberpunk Edgerunners' Lucy created using #ZBrush, #3dsMax, #Substance3DPainter, #CharacterCreator, and #MarvelousDesigner.
More renders here: https://t.co/E5NjmIxczS
#cyberpunk2077 #CyberpunkEdgerunners
次世代pbr全流程装备建模
临摹的是artistation上的艺术家Mike Kime的作品
使用的软件:photoshop,3dsmax,zbrush,maya,rizomuv,substance painter,marmoset toolbag4。
#digitalart #realism #Realistic #3DModel #characterart #MAYA #3D #3DCG #3dart #3dmodeling #digital3D #3Dsmax
A werewolf series I made using 3DSMAx, Mudbox, StableDiffusion, Dall-e2 and Photoshop
https://t.co/dyRLjmTgMJ
#Halloween2022 #horror #WerewolfByNight
A huge congrats to winners of the @humster3d Flying Cars #3D Competition! Top 3 artists used #ChaosCorona, #VRay for Maya & V-Ray for #3dsMax, respectively, to bring their award-winning entries to life. Click here for the full list of winners: https://t.co/SWfOE5Z2gc
English: https://t.co/RbcPvzQ81h
Español: https://t.co/wzg0BUT4CF
In this video we will be making a Scene of a Mech entering a portal, starting with VR modeling on gravity sketch, sending to 3dsmax, rendering with Octane, and composing with photoshop to get the final result.
some WIP models and images if you want to have a look 👀
I love taking an interesting building and studying, dissecting it, and figuring it out piece by piece 💗
I modeled it in REVIT, then detailed it and rendered it in 3dsmax, then finished in photoshop with some texturing
3DCG・xR(VR/AR/MR)クリエイター・デザイナー・エンジニア大募集
学生アルバイト・インターン・正社員
実務未経験者歓迎!
勤務地:福岡
■3DCG
■XRクリエイター
■エンジニア
■プログラマ
■サーバー構築
■デザイナー
3dsmax,blender,UNITY,UE4
求人ページ:https://t.co/W0o3Tq15bx
Hi all, I thought I'd share some 3D cloud doodles I've done over the past few days on Zoom and Teams meetings, modelled in 3dsmax, rendered in @marmosetco . High res here:
https://t.co/UE4Yk2XqrM
@polycount #rtxon
⚡️3DCG,UNITY,UE4,WEBGLに勉強中の
学生アルバイト・インターン大募集⚡️
勉強できて稼げます💰
週1~短時間出勤も相談可
将来正社員採用も可
場所:福岡市中央区赤坂
■3DCG
■エンジニア
■プログラマ
■デザイナー
ツール:3dsmax,blender,UNITY,UE4
🤩シェルパ求人ページ> https://t.co/W0o3Tq15bx
Pinned Post. I’m David Sanjuan Enciso, aiming to be a game art generalist. 3 years of experience in 3dsmax, and have freelanced as an illustrator. I know blender and zbrush as well. Looking for employment.
Portfolio at:
https://t.co/7UJag3ywLm
#ArtistOnTwitter #gamedev
#ArtvsArtist2020 with a lot of #3DSMax, #SubstancePainter, #SubstanceDesigner and #LowPoly stuff.
Princess Mononoke 3D character Model work has done by Jade Dong
Software used Maya, 3dsmax,Substance Painter, ZBrush, Arnold, Marvelous Designer, Marmoset Toolbag
#3dcharacter #3dmodeling #vfxexpress #3dmodelling #3dartist
Reboot of Silent Hill :) WIP render with Unreal Engine 4.24 modeled in 3dsmax, more soon
https://t.co/wz0g55z2fP
#ue4 #inspired #silenthill #unrealengine #speedtree #horror #quixel #megascans @unrealengine @quixeltools @Substance3D @SpeedTreeInc @Kojima_Hideo @Konami
Today I will share with you a small collection of shields I made. I wanted to create some worn, old and a bit dirty shields. What do you think?
It was made with #3dsMax, #zbrush and #substancepainter.
https://t.co/ZW08kFrRWM
#3D #3dmodeling #weapons #props #gameart
🤯How do you like the combination of ArchViz and literature?
Sergey Chashchin interpreted 1984 by #GeorgeOrwell in #ArchViz with #3dsMax, and won 2nd Prize in the @evermotion 2019 challenge, sponsored by Fox Renderfarm. #3drendering #3dart #ThursdayThoughts
Wanna know how he made the artwork in #Blender and #3dsMax, from #modeling to the final #render? Hit the link below, and don’t forget to like and follow us~❤️
🔗https://t.co/jbGpSwcRfv https://t.co/tUiUB2csGX
Inspired by resident evil render with vray and 3dsmax, staircase-lamp and structure modeled by me.Used Quixel megascan
https://t.co/wz0g55z2fP
#quixel #quixelmixer #megascans #vray #3dsmax #modeling #gameart #residentevil @quixeltools @ChaosGroup @RE_Games @CapcomUSA_
.@Baj_Singh did a breakdown of his recent game-ready character Dandelion made in #3dsMax, #ZBrush & #SubstancePainter:
https://t.co/iPUkU2oUiP
#gamedev #indiedev #3dart #substance3d #madewithsubstance #texturing #3dmodeling #characterart #characterdesign