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Testing new version of RESCOMP from #SGDK.
Even with opt_level: MEDIUM
We save ~8 MAX TILES per character animation.
Also, on adding opt_level into your SPRITE .res file
u get these debug outputs to make your sprites using less TILES and VDP spr.
#gamedev #SegaGenesis #MegaDrive
Yesterday I made a video showing how 16-tile from @IuriNery helps improve your projects using #SGDK. I took the opportunity to make an #megadrive version of my favorite original 16-bit fighting game which is Gundam wing ED for Snes. What did you think?
https://t.co/JlWNDuOPz5
SEGA Mega Drive / Genesis platform test that i made with SGDK.
VIDEO:
https://t.co/aP8DZBmkhz