Testing new version of RESCOMP from
Even with opt_level: MEDIUM
We save ~8 MAX TILES per character animation.
Also, on adding opt_level into your SPRITE .res file
u get these debug outputs to make your sprites using less TILES and VDP spr.

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Yesterday I made a video showing how 16-tile from helps improve your projects using I took the opportunity to make an version of my favorite original 16-bit fighting game which is Gundam wing ED for Snes. What did you think?

https://t.co/JlWNDuOPz5

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SEGA Mega Drive / Genesis platform test that i made with SGDK.

VIDEO:
https://t.co/aP8DZBmkhz

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