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#LectureLive
(18+)
reticulating splines
[THE SIMS 4]
https://t.co/ikTFjMIXly
#Vtuber #ENVtuber #VTuberUprising
Learning stuff about how to have a big guy move along a series of patrol splines. I love putting together boss stuff like this
I forgot to post this. Personally thanking my math friend telling me formulas of computing b-splines. Boobs
Creating a 2D/3D world with a painterly feel took a lot of collaboration and iteration. We layered splines, textures and sprites with a colour and weather system to create structure and atmosphere.
this is from my upcoming video on splines, to demonstrate surface discontinuities
this join is C1 (and thus G1) continuous, but it doesn't meet the criteria for G2
this discontinuity is usually hard to spot, until you look at its reflections 👀
We have a new #GRAVIBONE paper out today in CR #palevol! How to retrodeform asymmetrical fossils (such as limb bones) using 3D geometric morphometrics and thin plate splines (TPS), accounting for intraspecific morphological variation. https://t.co/w8AhcSbobe
for context this is what i can do with a mouse without using splines / curves, and without a reference sketch... https://t.co/MwrlH1dQlV
Love developing new systems. This one (still a work-in-progress) involves L-Systems, clustering algorithms, convex hull, randomness, and bezier splines. Combining mathematics to produce art is one of my favorite things in life :)
#rtistry #maths #rstats #generativeart
Low-degree semi-structured splines (#LDssS) is a #Blender add-on that converts quad-dominant meshes into B-spline patches. Maybe can be an useful step, for further #NUBRS development, or to import IGES into Blender's Nurbs @DSculptors #b3d #CAD https://t.co/YOovUKWZeX
This impressive and intricate animation is part of Marius Eder's latest series titled "Splines."
➡️ https://t.co/Wx9JyzQqeG
#Redshift3D #Cinema4D
Rough muzzle surface is mostly finished. A bit slimmer in width and thinner. Surfaces are made using T-splines, resulting in delicious smooth surfaces (at the cost of some headaches).
Some work remains before the 60mm fan mount, LED covers and screw holes are placed.
#Fusion360
Twitter kinda killed all the neat stuff I made using noise and filtered open splines.
I learned how to use Splines today for modeling in C4D, and I made this VHS tape for my @SchoolOfMotion assignment! Spline Time baybeeyyyy
@Priichu the whole thing is maybe 40-50 splines, with the big ones being used to block out the shape of the hair and the smaller ones being used for wisps and details. I think it took me maybe 10 hours to do, which I wish were faster but I think it's not bad
@Priichu thanks! so basically I just duplicate the clump I modeled, put a path deform modifier on it to make it conform to a spline, then adjust stretch/rotation/twist etc to get it to look good. for making the splines, max lets you draw splines on a surface if you turn on 3d snaps
Recently stumbled on Jacob Rus' observables — JS implementations of colour space transformations, cubic splines, and other interesting applications of math and geometry. 👌
https://t.co/d8oWFRapSo
Splines are done! I'm starting to get confident with my blocking phase so the splining was way easier :D
Now it's time for polish
https://t.co/wgnlwaLxdP
New plugin... Based on procedural splines... But polygonal ¯\_(ツ)_/¯