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Aaaand finally got #Unity3D's ArticulationBody in place! It's better than the extremely clumsy joint setup in the past, but it still will need a bit of work to get to where I want it. ;w;
I'll reply with a .GIF-test.
#gamedev #lowpoly #b3d
#unity3D's missing EditorGUI.UnityEvent method blocked me for almost a day while I found a decent workaround but I managed, whew :)
Made an ambiente shader for animating spritesheets. Idea came from #unity3d's AngryBots demo but added some features.