Structures and interiors play a big part in Eden Remains and a lot of design work has been put into them to be immersive and beautiful to look at.

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Actually i try make funny game with unity3D, artwork for my game

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Lowpoly Rigged People contains a set of 10 rigged characters in different outfits. Ready for architectural visualization, game engines (Unity3d, Unreal) and other graphical projects.
https://t.co/wzCpecyew5

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I wrote a blog post on how I made an interactive live stream game in take a peek if you're interested 💖

It uses YouTube's Live Steaming API, some web scraping and a cool technique to generate unique avatars for every user!

Read it here: https://t.co/hreSU3UR7m

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Lowpoly Rigged People contains a set of 10 rigged characters in different outfits. Ready for architectural visualization, game engines (Unity3d, Unreal) and other graphical projects. https://t.co/NFrBgCrGSx

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The modelling at Blender3D for Unity3D, and cartoon rendering at Unity3D is rock solid.

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it's a custom particle system I've coded with Unity3D, that I use to display point cloud from photoscan

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last one for today - inferno doors made with ongoing collaborative project

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