"We wanted the player to be able to come out the other side of this game with a deeper respect for the ocean and all that it holds. And also the understanding the scariest things can be beautiful in a different light." — Team Atlantis on https://t.co/A1WYAaXRmf

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"When we were thinking of ideas for our game, we thought horror would be impressive. We had to keep in mind we were making a demo. We thought of the ocean as a mysterious, pretty place."

Hear more from the 14yo devs that designed https://t.co/A1WYAaXRmf

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