It's times like this... I tried migrating my project two points (was in Bforartists 3.1.3

And.. I think I know why. Something in the shaders got changed, maybe the mix nodes.. maybe something else.. but something is broken in recent builds. But for now.. sleep.

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Q&A& Critique 58 - Let's Bforartists Edition

I am honoured to say my brother will be coming in tomorrow afternoon for a Q&A! Join live.

Special Guests:
- Telepurte()

**Time: 2000 UTC Friday**
https://t.co/ocm98uDpXa

vent:
https://t.co/R3chgdlL6t

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Blog - I has idea!

What if... less sequential animation, more post to pose and paint fill in the character posing? I might use this technique, get that illustrated painting vibe.

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Blog - A little lineart goes a long way

This preview render of character WIP shoes how I can bring out some extra detail from the paint. I'm now rendering a test of a character with lineart!

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Blog - Prepping assets is fun!

Especailly when you hardly need to UV, worry about topology, nor have to worry about unique materials for everything. I love this project!

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[Blog] Getting bloom and light volumes

Since this is a cyberpunk like world, we need lots of lights and volumes, so.. I made the library to include them. rushing against the clock here now!

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Blender Royale - Numero 63 - Prompt:

This was an interesting one. Working this in 45 minutes!
And.. getting on the trend! Thanks
for hosting these yet again.

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Blender Royale - Numero 60 - Prompt: Rick and Morty

This was tricky to render and setup in 45 minutes! The lineart modifier is not performance trustworthy at all.... I also need better normal methods! But it's happening!

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