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Yea… blockouts is my new religion 🙏
Production started in mid-2020. At the time, I was still switching over from Mine-Imator to Blender.
These are some of the earliest screenshots I can find of WIP character models and blockouts of environments.
(Dog head by @JnickMi)
A look at some of the 3D blockouts used in TDSe02. TDS is a crowd-funded webseries series set during a Second American Civil war in the 1940's. Support the show by connecting with us on social media and following our newsletter! https://t.co/Suzs0dSnmV
This tip also applies to props.
Start w/simple blockouts & real-world dimensions then increase prop scale slightly by few cm to make them look bulkier.
I found exact real-world dimensions make props look smaller when using FPS or 3rd Person Templates.
Also spawn and playtest. https://t.co/3SQ3ddSJTC
Making progress!! Got our flatcolors done today and experimenting with quick shading blockouts. Next stream we will try to polish a bit more of that background!
Finished my blockouts for all 4 props :D now I am gonna refine each of them. I am really enjoying this challenge :3 https://t.co/EKYhRdBBEL
#3d #b3d #artstation
@__hyperparadise @jamajurabaev1 this is it with just a basic material,
also Jama's quickshape / quickdraw tools are good for starting blockouts and drawing in 3d really helping me transition to that mindset
most of times my brain has a hard time understanding designs, and its very hard when the design is complex, so doing these color blockouts, part by part like slowly building a figure, does help me a lot. Bless water fringe
WRATH BIWEEKLY DEVELOPER UPDATE
- Concepting Flora for Episode 3
- Added levers
- Improved Oppressor particle effects and death
- Texture detailing and meshing E2 levels
- Refined some E3 level blockouts
@3DRealms
@1C_Company
#wrathbiweekly
Buildings illustrations for the cards ✨I used rough 3d blockouts to work from various perspectives quickly, super proud of how these turned out!
ArtStation link: https://t.co/DhH05ABxQp
During blocktober I posted some early blockouts and final versions of the maps that I worked on in Pathfinder: Wrath of the Righteous but they were mostly from chapter 4. Now I'll show some screenshots of other maps I made from the editor perspective #leveldesign #gamedev
All the clothes are DONE! Well, the basic blockouts are~ Let me know which one you prefer, I'm thinking something "raunchy" and "eye-catching", if you get my meaning~
#blender #Dressuptober
Some clothing blockouts I been working out for my recent project :D #zbrush
Yesterday forgot to post this, but I started working on these blockouts for the @EagleOneDevs Sky Fortress Nexus and R.A.T. Rifle