Day 513-520
- 100+ day streak broke for awesome family trip.
- Preparing for a monster build Sept 1st 2019 at 1pm ET
- Follow for more info: https://t.co/77IZTfLK1Y

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Day 427 (6am-9am ET)
- Started a new track layout and a different environment.
- Practicing for future

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418 (6am-9am)
- More practice on skills
- Made another car in this squishy awesome style:
Live every morning, every day on https://t.co/QxlUj5HxEe

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479ish 6am-9am
- Worked on yesterday and today.
- Made some fun cars; one or more available to Patrons by end of month.
- Two new cars added!

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Day 427 (6am-9am ET)
- Made a BUTTon, with normal, active and disabled states.
- Basic checkbox and started combo box...

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Day 345 (6am-9am ET)
- Modeling environment prop of bucket loader (wip) for

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Day 319-328
- More neglect, sorry.
- Tombstone Boo! Halloween game released.
- Work on nightly/automated build system, loads of improvements.
- Friday art day: Rough out model for Rally of Rockets arcade racer:

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Day 291-295
- Continued working towards becoming
- Mostly finished Twitch oauth connection.
- Played with idea of C++ streams for logging, (vs printf)
- Friday is art day, so played with photoshop to get better at
(I traced from ref)

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Day 272-274 (6am-9am ET)
- Detected Laps / Lap Timing
- Display best laps
- Rewrote the exporter for more data and better usage
- Friday is art day, practicing of

Indie Tavern talk with Fletcher on Sunday: https://t.co/KVE03BcneV

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Day 189 (6am-9am ET)
- Roughed out the art for the rocket car

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Day 178-185
- Eeek, keep up Tim.
- Auto Build Area fixed
- Planning of next project
- Stream overlay fireworks + 1000 followers (thanks)
- More Rally of Rockets game design/planning
- Loads of and some
- https://t.co/77IZTfLK1Y

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(6am-9am EST)
Day 129-133 (I've not improved at all)
- Boring, tedious math unit testing.
- Vector object fully unit tested.
- Matrix tests much harder to write at this point.
- Messing with and doing some

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Good morning Turtles! Time for Today, PARTICLES! Hoping to have PARTICLES for in the framework!! Join live: https://t.co/77IZTfLK1Y

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Day 37: 6am-9am EST
- Interpolation test visual tween for Rotate, Scale, Translate behaviors.
- Refactored UnitTest into TurtleBrains::Core for public API.
- Investigated moving HealthBar and implementing Button ... on hold.

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This morning on we have a super busy day planned, refactoring UnitTest to be public API and much more!

https://t.co/77IZTfLK1Y

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Good morning time for come join the fund and forward progress at: https://t.co/77IZTfLK1Y

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