//=time() ?>
That's because the Decal just uses the normal of the Projector obj, not a per-pixel normal based on the surface. (See 👇🎬)
And that's where I'm at 🤷🏻♂️
I could let go of ShaderGraph and just do everything by hand (including a decal projector GameObject) but I don't wanna 😭
6/
整理要用的gameobject
Collation gameobject
#indiegame #IndieGameDev #pixelart #ドット絵
👾 Commission work 👾
#gameart #gameconcept #digitalart #gameartist #gameprops #gameassets #gameobjects #gameitems #gameicons #conceptart #witchhat #potart #steampunk
Ok, stayed up too late doing #gamedevelopment... again 🌛
Lessons:
1. Deleting a Unity Linerenderer requires referring to its .gameObject
2. Cleaned up some frivolous game object creation
3. I now have version control for my code!
#madewithunity #gamedev #indiedev #IndieGameDev
Nefertari playing senet, cousin of the game of chess. Ramses II looks on
creation signed JFB
https://t.co/t4DNEQCc7v
#SahrawiArab #Nefertari #RamsesII #gameobject #senet #chessset #egyptiansenetgame #chesstable #ancientEgypt #brainsport #artisticphoto #originalartwork #A4digital
People don't use the string formatting from C# enough. They should. I don't know about the performance (these are one time initialization debug logs) but it is at least easier to write than "string1" + gameobject.name+"string2" #unitytips
Hey #unity3d #madewithunity folks, how often do you use FindGameObjectsWithTag-like functions? And what do you think about it? Please respond, I need to clarify some things for myself.
そのため、RE ENGINEにはGameObjectのグループ分けを行う機能として『Folder』があります。
『Folder』はGameObjectのようにシーングラフのノードとして配置できますが
座標や姿勢の情報を持たないため、実行速度に影響を与えずにグループ分けを行えます。
#REENGINE
Added breadcumb to the top-left of #DOTween Timeline because it's nice to have it:
1. GameObject that contains the Component that holds the Visual Sequence
2. Component that holds the Visual Sequence
3. Visual Sequence name
So I made a GameObject with SpriteRenderer (chibi Grimoire!), an AudioSource with beep and a script that turns off the GameObject a few frames after being turned on.
Hit Record & other Record, turn on MiniGrim and you get a visual/audio marker. Essentially a clapper board! (5/5)
@SuperMelMel_VRC @enu_001 入れてるのはボーンの一番下で、
めるめるの言う通りにExclusionを設定すればぐにょぐにょは回避できるはず
ただボーンの構成次第では入れたアバターの傾きがおかしくなるかもしれないから空のGameObjectを間に入れてみてある(効果があるかはわかってない
GameObjectConversionUtility.ConvertSceneでSceneに配置したGameObject&ComponentをECSのEntity&ComponentDataに変換してからロードするテスト。やっとECSの無駄な苦痛から開放されるフローが出来た感がある
Other than colors, now DeHierarchy also allows to choose icons for Hierarchy gameObjects :)
https://t.co/GZJwohR4bw
#madewithunity #gamedev