GearHead Caramel is episodic. Instead of one big world your character gets to play through a bunch of shorter adventures. I wanted to do it this way to move the story along faster, but maybe someday I'll add a big open world module. https://t.co/szYA3KLkLb

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One of the (many) boss fight characters in a little rpgmaker game i'm working on - his names Marigon! Fusion of both plant and machine, took over a greenhouse, should probably kick him out.

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Three characters from GH1 need portraits for Raid on Pirate Point: Kira, the tattoo artist and body modification enthusiast; Britaine, the Guardian chief of Snake Lake; and Jjang Bogo, master of the Treasure Hunter's Guild. https://t.co/FPcdJV2u4j

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Working on something big for the next release of GearHead Caramel. https://t.co/FPcdJV2u4j

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I just got GearHead Caramel to import the Steam package and initialize a SteamClient. Only took about an hour. Then I commented the two lines of code it took out because I don't want to update all of my build scripts yet.

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Some new mecha are coming to GearHead Caramel. https://t.co/FPcdJVjx6j

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WIP on a 3D model of the Puma mecha from GearHead RPG. https://t.co/JhZlfQtgHm

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Reinforcements are coming in GearHead Caramel. https://t.co/FPcdJV1WeL

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Omega 1004 portrait finished. He's gotten a bit of a polish since GH1. Also some shiny chrome bits and a face. https://t.co/szYA3KtJmB

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Onawa's game image is finished, I think. https://t.co/szYA3KLkLb

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Onawa, the character shown on the GearHead Caramel game manual, also appears in GearHead 1 (where she is a potential ally) and GearHead 2 (where she is an arena champion). Also: it is now canon that her fav drink is caramel macchiato. https://t.co/FPcdJV1WeL

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Spent most of today preparing GearHead Caramel's Steam page and solving problems with the Windows upload. Everything seems to be working now. I've even automated most of the process on my end, so updating the Steam version should be about as easy as updating on itch...

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Just another regular day in the GearHead universe. https://t.co/szYA3KtJmB

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Look, buddy, if you're going to criticize me, the least you could do is put on a shirt first. https://t.co/szYA3KtJmB

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Finished the portrait and avatar for Skippy in GearHead Caramel tonight. https://t.co/szYA3KtJmB

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Added a foliage green range to my Sunrise Scenery palette. All the colors here were eyedropper-selected from still frames from various 1970s/1980s Sunrise mecha cartoons. https://t.co/szYA3KtJmB

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The new scenario takes place on an island formed from the North Pacific Garbage Patch. There's a plot involving pirates, rebels, corps, and invaders, but what I really want to get to is the NPC who explains how the island was built + why they built it that way.

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GearHead Caramel just randomly generated a mechanic named Heritass who runs a shop called Heritass's Big Bots. I can only assume that in additon to selling mecha, Heritass cannot tell a lie. https://t.co/szYA3KtJmB

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The third game in the series is GearHead Caramel; it's also the first written in with Twenty years of three giant robot RPGs and a lot of smaller games... you know what that means? It means I'm old now. I'm fine with that. https://t.co/6YIoK7TcTm

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GearHead Caramel is a mecha RPG with procedural narrative and tactically rich turn based combat (both at mecha and personal scale). Now I'm working on a scenario editor so players can make + share their own adventures. https://t.co/szYA3KtJmB

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