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One of the (many) boss fight characters in a little rpgmaker game i'm working on - his names Marigon! Fusion of both plant and machine, took over a greenhouse, should probably kick him out.
#robot #oc #IndieGameDev #BreakthroughRPG
Three characters from GH1 need portraits for Raid on Pirate Point: Kira, the tattoo artist and body modification enthusiast; Britaine, the Guardian chief of Snake Lake; and Jjang Bogo, master of the Treasure Hunter's Guild. #ghrpg #GameArt https://t.co/FPcdJV2u4j
Working on something big for the next release of GearHead Caramel. #ghrpg #GameArt #Roguelike https://t.co/FPcdJV2u4j
Some new mecha are coming to GearHead Caramel. #ghrpg #GameArt https://t.co/FPcdJVjx6j
WIP on a 3D model of the Puma mecha from GearHead RPG. #ghrpg #Blender3D https://t.co/JhZlfQtgHm
Reinforcements are coming in GearHead Caramel. #ghrpg #GameArt https://t.co/FPcdJV1WeL
Omega 1004 portrait finished. He's gotten a bit of a polish since GH1. Also some shiny chrome bits and a face. #ghrpg #IndieGameDev https://t.co/szYA3KtJmB
Onawa, the character shown on the GearHead Caramel game manual, also appears in GearHead 1 (where she is a potential ally) and GearHead 2 (where she is an arena champion). Also: it is now canon that her fav drink is caramel macchiato. #ghrpg #PyGame https://t.co/FPcdJV1WeL
Just another regular day in the GearHead universe. #ghrpg #IndieGames #RPG https://t.co/szYA3KtJmB
Look, buddy, if you're going to criticize me, the least you could do is put on a shirt first. #ghrpg #GameDev https://t.co/szYA3KtJmB
Finished the portrait and avatar for Skippy in GearHead Caramel tonight. #ghrpg #GameArt #IndieGameDev https://t.co/szYA3KtJmB
Added a foliage green range to my Sunrise Scenery palette. All the colors here were eyedropper-selected from still frames from various 1970s/1980s Sunrise mecha cartoons. #ghrpg #PixelArt https://t.co/szYA3KtJmB
GearHead Caramel just randomly generated a mechanic named Heritass who runs a shop called Heritass's Big Bots. I can only assume that in additon to selling mecha, Heritass cannot tell a lie. #ghrpg https://t.co/szYA3KtJmB
@BromioDev @PhoAgne GearHead Caramel is a mecha RPG with procedural narrative and tactically rich turn based combat (both at mecha and personal scale). Now I'm working on a scenario editor so players can make + share their own adventures. #ghrpg #TurnBasedThursday #IndieGames https://t.co/szYA3KtJmB