Chaos exists in many forms across the Mortal Realms, and Rondhol is no different. Here, those that owe their allegiance to chaos, do so while also recognizing the mightiness of Ghur itself. (Plus pirates!?)

https://t.co/nOU4KxpvVP

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The summer holidays are kicking off with a two week package trip courtesy of HeartFM to Ghur!
*checks notes*
Sorry, a two-week pre-order window for Warcry: Heart of Ghur, a big package full of Warcry goodies.

https://t.co/VMdTPTwXQ0

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The Gnarlwood is the setting for the new edition of Warcry but it's not somewhere you'd visit on holiday. Learn about this leafy and lethal part of Ghur. https://t.co/FrTFMi0Zx4

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The Horns of Hashut, Rotmire Creed, and some truly treemendous… erm… trees in the Heart of Ghur box set.
I’ve been plotting a Rotmire Creed scheme since yesterday’s full warband reveal.

Life. Laugh. Toad.

https://t.co/m7CjgZmeIZ

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Given the awesome amount of potential inspiration, this could be amazing! I have a fondness for the Metal Slug... thing. Feels very "cogfort in Ghur".

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Time for a bit of hobby. This is Bolg, an ex-gladiator back from the fighting pits of Ghur’s heartlands to lead his old tribe. A slab of meat hangs from his trophy rack because his butcher Boggo told him the coming fight was ‘a high steaks battle’.

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The first table being worked on for is the Eyrie of Beasts - mystical floating mountains in the realm of ghur. Hoping to make this a really "3d" table with significant height to promote interesting gameplay.

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65) The Beastgrave, in Ghur, is a sentient, hungry mountain. It lures in its victims with dreams of easy treasure as an angler fish lures prey, then crushes and digests them. Lately it has contracted the revenant curse of Shadespire, so its prey just won’t lie down and die

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First up today on Warhammer Live, the most wise joins us at 4pm to talk about the Realm of Ghur and the impact of the Soul Wars...

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Mourgaunt Grand Court Spatterfel. Found deep in the Beastfens of Ghur, an old civilisation, forgotten, but not yet dead.

These are the Spatterfell Ghoul Guard, late to arrive at the feast day of their Arch-Regent, they retain trappings of their previous lives.

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