I'm back! and this week for I am sharing a first look at the reworking of the shop sprite (and a sneaky look at some of the area around it too😉). I'm pretty pleased with the progress so far 😁

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This week for I am sharing a first look at the player and blonde NPC sprite re-working (old on the left) along with a brand new female NPC sprite😁

I'm pleased with how these new ones look, what are you thoughts🙂

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This weeks is super but here is a very early look at the fence that will eventually be used in the tutorial / intro section. Pretty pleased with how it's coming along so far😁

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Side by side of the new lighter blue tree (left), normal & old blue tree I made after some great feedback from 😁

I really like the new one, the old one will be used for...something else..😶

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For this week I'd like to share some dirt cliff tile detail (the original is on the left), I have also included the new bush sprite I've been working on 😁😁

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Not much to show as for the most part I've been refactoring code but here is some concept art of a location in the game called Vale Hill

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This week for I've been working on some inventory icons. Some of these will be for items you need to craft (plank, brick etc) and some from items you gather (Mallow Berry, stone etc)

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My time is taken by my Secret Santa (65 hours so far). I made a little progress this week though, here is the start & very rough concept of a hidden area called "Soundy Hollow"

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I tweaked the first two stages of growth, I think they look better (good shout ). I also added a separate inventory sprite (far right). I also gave the wrong name yesterday😳, the second plant is a Mallow Berry

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Finally finished the town hall for Leafvale.

Looks like it's not been used for a while...

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A quick share of some npc's I've been working on (main character on the left for comparison)

I'm not great at people, all feedback welcome 😁

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