It's that time again! New Card Thursday introduces Mega Joe to ! Not gonna lie, this big guy was a challenge to animate because of the shoulder sidekick Joe (not as hard as Ratapult though!😅)

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Its aliiive! (Until you chop it to pieces ... obviously!)

Its my first “swing” at animating the monsters in my upcomming game ... Done in but this skeleton has too many bones😆

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Half way through a course on Spine and couldn't wait to try one myself. Put this together tonight.

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Hopefully this is a better version! 8U ;;

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https://t.co/1wzaZWz96V Streaming now! Gonna make a character rig for Lilac (Freedom Planet) and then animate her running. Watch if you want.

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Ok. Update on head rig. I added a lower lip (temp art) so she can make mouth movements (plus a ton of other minor fixes). I'm gonna eat food!

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Made an error on my last post and posted the wrong GIF. Here is the new head tilt and it better now.

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I finished the head part of the character rig I was working on previously. This one is definitely going in the portfolio.

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Tested out some head tilts in Spine for a character rig I'm making of an anthro fox lady. It's still incomplete because the hair hasn't been touched yet, but I'm very happy with how it's coming along. Character rigging is so much fun!

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Here's the next Spine animation that's going into my portfolio. I went overboard with the constrains and I only ended up using half. Also used clipping for the first time too...

In total this took 10 hours.
Paige belongs to

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I just recently finished a character rig and animation to add to my portfolio. Took about 8 hours in total. I experimented a bit with IK, Path, and Transform constrains on this one.

Illustration by Andrew Dickman

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