Another app example of a state machine.
This animtion is driven by the mouse cursor to control the aim of the character, and mouse clicks trigger the fire animation.

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Such little particles and yet the overall effect is way better imo 😲

I know some devs even stretch sprites when jumping and landing, but I don't like that so much.

What do you think about it?

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Yesterday I made a contribution for Defold platformer engine - Platypus regarding wall sliding! Check it out on github: https://t.co/SVeYgjzeVo

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The game's published for the ! Have fun! Works on mobile or on PC(browsers) too.


https://t.co/sgkOlXqK4R

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Today I've published "Fatman and Dancer" on Written in 8 nigths and inspired to the 1996 episode 1 of Batman series "Hi Diddle Riddle". Thanks to all and just have fun :)

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