i love the PC-98 art style in general, therefore i'm going to use multipaint for more art in the future. due to the system limitations, it is kind of annoying, but i enjoy working with it despite the difficulties.

0 5

With programs like Multipaint for PC-98 (https://t.co/9BHWGTWwiH), CES for X68K (attached screenshot) and many other similar ones from the time.

Layers and hi-color were a luxury.

7 23

C64 pixel art made with Multipaint!
Hope y'all like it 💜 It was a lot of fun to make

14 36

Some good ol' Multipaint C64 hires stuff from Cauldron (by Colin Thomson)

12 93

It started off like this, haha. But thanks! This was the first time I made a MultiColor C64 piece in Multipaint, and it kind of clicked. I took my time to figure stuff out and I obsessed over the line dithering.

0 4

Left: Multipaint Maruhi Otanoshimi Set 1 (26th October 1992)
Right: Touhou 5 - Mystic Square (December 1998)

10 52

Took an old 'SGM' pic, ran it through 'Multipaint' and then added it to 'Brown Trout & Goblins' using 'Ozmoo Online' to produce a working C64 version ... well impressed, but then I am easily pleased ... 😉

2 8

Actually I just grabbed Multipaint and started drawing. The program will teach you the constraints of the target platform. The first pixel art I did since my childhood was this one, which is far from being perfect. https://t.co/xEjYQGu0nM

With Rabenstein, things developed well.

0 1

btw 's portrait is based on the limitations of the Commodore 64, and can be loaded up on a real C64 with relative ease.
I did it all in Multipaint which is a pretty good tool for doing pixelart for the 8-bit computers.

3 9

first c64 multipaint for fun

23 161