With programs like Multipaint for PC-98 (https://t.co/9BHWGTWwiH), CES for X68K (attached screenshot) and many other similar ones from the time.

Layers and hi-color were a luxury.

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Some good ol' Multipaint C64 hires stuff from Cauldron (by Colin Thomson)

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It started off like this, haha. But thanks! This was the first time I made a MultiColor C64 piece in Multipaint, and it kind of clicked. I took my time to figure stuff out and I obsessed over the line dithering.

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Left: Multipaint Maruhi Otanoshimi Set 1 (26th October 1992)
Right: Touhou 5 - Mystic Square (December 1998)

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Took an old 'SGM' pic, ran it through 'Multipaint' and then added it to 'Brown Trout & Goblins' using 'Ozmoo Online' to produce a working C64 version ... well impressed, but then I am easily pleased ... 😉

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Actually I just grabbed Multipaint and started drawing. The program will teach you the constraints of the target platform. The first pixel art I did since my childhood was this one, which is far from being perfect. https://t.co/xEjYQGu0nM

With Rabenstein, things developed well.

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btw 's portrait is based on the limitations of the Commodore 64, and can be loaded up on a real C64 with relative ease.
I did it all in Multipaint which is a pretty good tool for doing pixelart for the 8-bit computers.

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first c64 multipaint for fun

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