Creepy plant stares at you with a menacing grin (:

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A cute leprechaun for this gifting you a four-leaf clover for luck. He will sadly not be in the game, except in spirit! 🍀

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A mysterious knight on horseback riding through a shadowy glen. 🐎⚔️

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We're up with the rooster to do some work on dialogue animations! Cock-a-doodle-do! To help you in your own endeavours, here's one for you too. 🐓

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Let's do a closeup of the same village as in the previous image, for fun. Still especially some of the shadows/lighting not quite being "there" yet, but making good progress. 🌳🏰🌳

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Experimenting with a concept for an overhead isometric perspective for an overworld map. We haven't used this style before so we're seeing if it will fit in our game when travelling greater distances. 🐎

https://t.co/CxwagBvurX

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An evil toad appears! (F)ight or (R)un? No, that's not how our interface works but it was an interesting throwback. 😉🐸

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A mug of ale to go with yesterday's bread. It's Friday after all. It's fancy, so it might belong to a noble (still not sure which one!), and we do love honing the art of shiny pixel art metal. 🍺

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Here is a new pixel animal for you. Hopefully it's not too "BOAR-ing" to do two in a row. 😉

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Among the ancient ruins, you discover... ancient The rumors were true all along! 🍴

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Our general game res is 384 x 216 px (upscaled). We often try to fit as much as possible into a small area, so visuals hold up to zoomed-in scrutiny. This detail for a scene is 59 x 75 px! 💾

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Commission for

"Nothing better than a cup of coffee before starting the battle! "
-The Ageless

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