Of all the twisted Cenobites in the Hellraiser series, I think Chatterer has always freaked me out the most. I drew this for a Hellraiser-themed pinball playfield 

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Playfield tileset from 3DS 'Propeller Town' I created around 2012.

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Pas de backglass, juste le playfield et un DMD.
Pinup comme frontend avec un thème ( très beau puisque c'est moi le créateur ^^ ) interactif et animé qui réagit selon vos choix de catégorie et de table.

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You can die, but it takes a LOT of its and the implied dissection that befalls ET is nice.

It feels like a little kid's game, and the only issue is you're big and slow and the playfield is crowded but there's too many bugs and frogs. Which is why your lifebar is probably so big.

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Another Arcadia sports one that I never really tried out (until today): World Darts. Now, this one is an odd beast. Left on its own, it cycles through some almost "Amiga demo" scene sequences, with funky dissolves, dual-playfields, RGB cycling, and sinusoidal distortion..
🤔

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And another one for nostalgia sake!! :D
Kyle saunters in to the playfield! He used to be a favourite, how the times change <3

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It works pretty well. There's no collision-detection between the two players, and they can't shoot each-other. So the two can roam the playfield however they want. 🤔 I kinda wish he'd made them different colours. But that's a minor quibble. 😄

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New set of Fish Tales Side Blades I created for Williams Pinball machines! Redrew some of the classic characters in my style, and added my own.
Grab a set here:
https://t.co/xJgVnXC4aD

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I don't actually remember the music of the arcade game.
It was the C64 version I played the most.
Loved the ripped-off Jean Michel Jarre title-screen music. 👍 The conversion itself wasn't so good though. Sprites too big. Playfield too crowded. 😐

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The arcade game was super pretty.. But the C64 one had gone for sprites that were far too big, so you couldn't make your way around the playfield in the same way. It was too easy to get squeezed out.. 😐

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Sloppy work, but it seems possible to do some of the background tiles using the 16 colour object palette. Possibly then a fifth bitplane could be used as dual playfield (1-bit + copper as parallax BG).
https://t.co/nwHtEtJnV2

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Thanks for all the support on these Side Art Decals I illustrated for White Water pinball machines!
WHICH WILLIAMS PINBALL MACHINE SHOULD I DESIGN SIDE ART BLADES FOR NEXT?

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I went from almost dead to almost no blocks left on the playfield.

I'm overjoyed and elated by finding this game. It's going to be in my regular wind-down rotation from here out. It's an absolute pleasure to play.

I know this has a high chance of being on Switch Online too.🤞🏼

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The object is that you have to sandwich star blocks between matching animals. If you create a combo doing this, the game drops extra star blocks onto the playfield. If those result in a sandwich, the combo continues.

It's a very simple but pretty neat formula

Graphics are awful

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Glub Glub - Working on artwork for set of interior Art Side Blades for Monster Bash pinball machines!

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This is a 1 to 1 scale of the playfield you can set in osu!lazer...😂

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Unfortunately however, by widening the playfield from 256 to 320 pixels without modifying the proportions of the artwork, the Genesis version just looks flat out wrong when aspect ratio corrected for a 4:3 screen. Funnily it would've looked much better the low resolution mode!

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Here's my "Flipping Off Cancer" logo for Silverball Swag - Profits from merch will be go to the American Cancer Society and St. Jude Children's Research Hospital.

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I just received word that my Medieval Madness Alternate Acrylic pinball Backglasses are now printing, and should be shipping in mid-May. Translite versions shipping now.

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this is basically it: I design the game table on top of a flat checkerboard texture.
I then turn it into a rendering in perspective in a 3D modelling software and model the rest of the playfield, on top of it.
I then convert flat coordinates into perspective coordinates

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