Fears are brutish animus that subsist on the fear of humans. They typically nest in places of great anxiety and fear such as hospitals and schools.

When able, they will harass humans so that they can feed more.

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Known as the Businessmen of Mirage, Grifts are well known for being willing to barter with anyone for anything.
Once a deal is struck it is said that anyone who breaks their contract with a Grift encounters grave misfortune and harm.

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While capable of higher thought, Angers usually forego thinking on tactics in favor of simply burning anything that even slightly bothers them to the ground.
They are known to fly into a blind rage at any provocation, real or imagined.

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Wants are vicious Animus who have an inescapable urge to take and covet what others have.
Due to their cowardice, they always travel in packs and often will work for stronger animus, especially if they are threatened or promised rewards.

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