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This is Bodybuilding!
Brilll!
#pyronslair #strider #megadrive #MegaDriveMonday
#pixelart
After making the BG I needed to try to make the legendary wolf... so I manually reduced the sprite to the same size as the FF2 MD. For the spells I would use the hair colors... there would be a nice port huh
#pyronslair #megadrive #pixelart #terrybogard #garou #FatalFury
Experimenting with some ideas for extra areas on SOTN MD, I don't know if we going to use it but I liked the "wave" effect using pallete color cycle
#pyronslair #sotn #megadrive #pixelart
I drew the only #possum that's I know to the @Pixel_Dailies
It was I bit rushed to deliver it on the time but I tried to make it very small. It's based on the cover art box on 64x68px
#pixel_dailies #pixelart #awesomepossum #megadrive #pyronslair
Following my pixel art exercises trying to realistically reduce sprites to fit the ROM and system, today we have Venom!
#pyronslair #Megadrive #SegaGenesis #pixelart #pixelartist #Venom
In this Mega Drive Monday... My favorite entry on X series.
Yes, it's madness!
But it's just for fun and a fast-up job.
#pyronslair #pixelart #MegaDriveMonday #MegaManX4
WIP Alchemy Laboratory... just try to make it more simple to be easier to port. All detail is there, some tiles are missing in the shot but it's on tileset.
#pyronslair #pixelart #sotn #Castlevania #megadrive #segagenesis
Pigsy's work on SOTN for MD is impressive, I felt inspired to try something along these lines, so I made my attempt. Using a pal for the FG and another for the BG, all with the MD colors, and are clear with some adaptations.
#pyronsLair #Megadrive #pixelart #screenshotsaturday
Today's Tip from Uncle: When you go google something today, please take some time and click on the logo
#pyronslair #google
Trying to do something that is dignified and doesn't embarrass the master's original work...
#pyronslair #odallus #joymasher #megadrive #pixelart #indiedev
Today small and fast fix 4 fun, Grind Stormer!
https://t.co/uPhHkRLMsJ (full image)
#pyronslair #toaplan #megadrive #romhack #shmup #grindstormer
One of the reasons why SF RM takes so long to finish is that I’m very picky. I bet most people never noticed that this guy's shoulder is missing from the Guile stage, but I spent a lot of time trying to include it on BG animation cycle
#pyronslair #sf2remasterd #megadrive
Centures ago on
@Sega16
forum, they asked me to try makes Hooks looks more like snes version and i did this..
It didn´t save this port but shows thats md can handle the original artistic vision...
#screenshotsaturday #pyronslair #megadrive #romhack
I'm a newb but i tried make Guts in pixel art to try improve my skills using 11 colors and the Mega Drive Colors. It's a litle tribute to Kentaro Miura that's is my favorite artist living on earth, thanks for your amazing job! #pixelart #berserker #pyronslair