Third place in illustration was Taylor Jansen's redesign of Cho'Gath. Check out the artist's page  for a peek at their process!

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First place for illustration was Roman Tishenin's Braum.

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👏👏👏 Congrats for having an Honorable Mention in the by ! https://t.co/A1lWm3g7KM It was a pleasure to work with you on btw!

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The front view of the dance I did for the wohoo \o/ was fun :)

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I finished my entry for the a splash of my officer poppy concept. I def learned a lot💪There are so many good entries!!!

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Here is the 3D concept I did for the Riot Creative Contest with my concept art -- Pool Party Zoe --

You can see the whole process in the forum dedicated to the contest:
https://t.co/TXnRzgNfOb

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My finished creep den for the Project breakdowns and embedded model for viewing.
https://t.co/WHUerrq2a9

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¡TERMINADO!, me ha encantado este proyecto para el de y

Bard, the Wandering Caretaker.

Splash art de la skin original reimaginado. Podéis ver los distintos paso aquí: https://t.co/DGxls6l2iY

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Sorry for lack of posts! I've been working on my Super Galaxy Orianna concept for the . There are so many amazing designs I'm actually terrified of even trying x.x You can follow the thread here! https://t.co/suIuGrV3KT Which design do you all like the most?

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Working on Super Galaxy Aurelion splash for In my mind he used to be a good guy once, but then got corrupted or something like that :D

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Back home again! Deadline is coming so these are the firsts quick thumbnails for the , your opinion is very welcomed, important and helps me a lot! Ty for following the project :)

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Hello there!
I just posted my character concept (aka Pool Party Zoe) for the on Polycount, you can check it by using this link:
https://t.co/T0HJXvkzpZ ; you can follow from the link to see the 3D model coming soon!

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I made some progress last night on the trees. Thanks to everyone who stopped by during the stream! Hopefully I'll be on again tonight.

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Going live in a moment for more work. Making some progress on my creep den entry.
https://t.co/zO6q1qcMXK

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Need to finish the broken bits and some detailing/bounce light on turret and then on to the squiddy this weekend.

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Initial bakes are good for the turret but I need to optimize the polycount hard.

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Here's the R and update in my project with all the creative process:
Polycount link project: https://t.co/ekXAgme05e

C&C are very welcome as always! :)

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