Oh my god that image pisses me off.
No, he's not supposed to have teeth, we literally have the artwork they downscaled for that sprite portrait and you can clearly see it looks nothing like the version with the scanlines.

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Happy birthday for who requested me to make this original of 8-bit deathmatch made with and not 8-bit btw but with original color palette. These are some variations with scanlines and HUD.

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Day 264 in p5js. Started a new practice. Scanlines, collison, shapes, color, and negative space.

Would love any feedback you are willing to share.

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Sum closeups so you can hopefully see the scanlines on the faces n whatnot

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You can, though somewhat coarsely. The normal/practical case would be doing it in hBlank time; between scanlines, even though it's a bit freer.

The effect will be subtle & it can be difficult to design a palette set that will look nice for both. Here, i did it to tint the water

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From Aero to Dracula 🤓

Aero the Acro-Bat - 1993
- RGB Triple Bypass
PRO
1) 1440p | RGB | Sharp Pixels
2) 1440p | Composite | PVM600 Scanlines (modified)

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As a sample, how's this, without the message at the bottom? OG colours and scanlines.

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Oh no, a new video.

Artwork as usual by

Changes since our previous consilium:

- 1280x720 became 960x720
- bye, scanlines, hi, motion background
- very talkative for once about death
- ᔕ♈ᗩᎩ ♈ᖺᙓ ℱᘎᙅḰ ᗩᗯᗩᎩ
- ǝɔuɐʇsᴉp ƃuᴉʞɔnⅎ ɹnoʎ dǝǝʞ

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There was some discussion if the darker pixels on the face were intended. So here is another example that should answer the question.
Zero Tolerance - 1994
- RGB Triple Bypass
PRO
1) 1440p | RGB | Sharp Pixels
2) 1440p | Composite | PVM600 Scanlines

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I do use scanlines mostly to hide the natural blurriness associated with non integer scales, but I think I don't need that any more.

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here's the more pixelated render without scanlines!

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And here's the rest, Brown Kirby and Skud! Also a bonus image of the holograms, now spread out, non-transparent, and without scanlines for your viewing pleasure. (2/2)

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This is how you use dithering the right way. Absolutely gorgeous 🥰
Ecco: The Tides of Time - 1994
- RGB Triple Bypass
PRO
1) 4K | RGB | Sharp Pixels
2) 1440p | Composite | PVM600 Scanlines (customized)

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Many differences to spot 👀the medal, brain guy, tree, yellow ball,..
ToeJam & Earl in Panic on Funkotron - 1993
- RGB Triple Bypass
PRO
1) 4k | RGB | Sharp Pixels
2) 1440p | Composite | BVM Scanlines (customized) with Slot Mask

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With the new pre-filter -5 option available lets have a second look on a classic one. ❤️
Castlevania: SoTN 1997
1
1440p
1) RGB | Sharp Pixels
2) S-Video | PVM 600 Scanlines (customized) | Pre Filter -5

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One of my TOP 5 favorite. Excellent color blending! 🤟
Moonrider (Prototype)
Sega Genesis - RGB Triple Bypass
1440p
1) RGB | Sharp Pixels
2) Composite | PVM600 Scanlines (customized)

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Check out this new I made for Abstruct! Find it in the "Vibrance" collection. I call it "Scan the Pinball machine". It's full of speed, scanlines, and colorful emotions. I hope you like it! 😄

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tried to emulate Yoji Shinkawa's Zombies posters but for Maxis

its just a sketch but I did put in scanlines, no halftones though because Im lazy

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