Wow, nobody told me Sierra's internal tools for their SCI games were floating around the internet! PE (Pic Edit) was used to create the vector backgrounds of the SCI0 games. 1/

80 309

The initial '88 SCI0 release of KQ4 has separate scenes for the day/night cycle. Whereas the '89 version only include a single background and use overlays/sprites to change the appearance to save space.

Palette swapping is not leveraged at all for the early-gen SCI0 games.

2 16

Even though my SCI0 picture viewer does undithering *purely* because I'm a lazy hack who took the easier way out, that still doesn't solve gotchas like Larry 3 picture 265 that draw their own dither patterns by hand.

0 0

The high angle near buildings is something the game uses a lot to help cheat perspective. SCI0 sprites don't scale into the bg, so building wall screens have a high angle to make them not disappear into the horizon. This is less a problem with trees because trees can be any size.

0 9

Hey folks! Streaming some more King's Quest SCI0! https://t.co/0P7EF8EBQx

7 18

Thanks to everyone who could make the stream! : D

Started on some Kinq's Quest 2 SCI0 remake art! This is the northwest corner of the spooky swamp.

4 22

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

2,369 bytes (12.8∶1)

2 4

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

2,002 bytes (15.2∶1)

1 6

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

2,975 bytes (10.2∶1)

1 11

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

4,718 bytes (6.4∶1)

1 5

1. Jones in the Fast Lane is absolutely an SCI game! It's not just for adventure games, considering the Hoyle series.

2. I can find no indications of localized Jones releases, but I do know this: while the SCI0 games did have their background art translated...

0 1

Instead of using SCI0-style vector drawing commands to paint in the priority map, SCI2 games would import their backgrounds Z-layer by Z-layer, specifying the depth in pixels instead of bands.

0 1

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

6,611 bytes (4.6∶1)

1 12

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

5,127 bytes (5.9∶1)

2 6

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

4,544 bytes (6.7∶1)

1 3

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

4,029 bytes (7.5∶1)

3 7

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

3,355 bytes (9.1∶1)

2 4

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

3,500 bytes (8.7∶1)

2 5

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

3,312 bytes (9.2∶1)

2 7

Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

5,935 bytes (5.1∶1)

4 7