Some more geometry nodes screenspace effects experiments :)

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Geometry nodes raycast-based screenspace outline test.

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"dream mechanical bees on honeycomb, by Lisa Frank, Ultra-HD, Screen Space Reflections" https://t.co/TKAEK9iNp4

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Hasn't Preesha's screenspace been compromised already in five year leap to show just Ruru and Ruru?
Why rinse and repeat!
We already have useless plastic sideys to eat up any further scope of screenspace for Preesha!

Give me Preesha, misogynistic team of writers!

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instancing, screenspace refraction

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Woke up after ages to watch an episode
Only to realize, Preesha's screenspace and POV which was missing from the time that awful 5 year leap began is still missing now
🥲🥲🥲🥲

Bhakk!

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ScreenSpace Fluid FakeEffect.
3Dに2D fluidをpostprocessとしてeffectに使ってみるテスト。🤔


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More behind the scenes: an un-dithered, un-quantized raw screenspace loop.

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ahhhh i missed pen pressure levels. and zooming. and screenspace.
quick doodle of my oc wei. currently hes into vibrant animal jackets

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using fractal brownian motion in screenspace to imitate an airbrushed matte painting. now we're cookin' with oil

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UnitychanToonShader、Sobelフィルタで影にも輪郭つけれるのね。あとはスクリーントーンの影をScreenSpaceでつけたいけどそれは魔改造頑張るしかないか

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I can't help but mess around with dithering every once in a while.
"Screenspace" shadows with dithering, but I don't really know how to call it. Sticky screenspace?

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screenspace reflections are nice and all but are we really not at the point where we can stop THIS from happening at the edges of the screen

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Sceneビューでは表示されるのにGameビューでは消えるUIに3時間くらい悩んだ。
「休みなのになんで俺はこんな事してるんだ」って思い始めた頃ようやく解決。
原因はUIのZ軸がカメラよりも内側になっていたことだった。しょうもない!!
※Canvas は ScreenSpace-Camera です。

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Watery tractor-beamy for future use in 🌊 Really like using screenspace blurring for light scattering, though it doesn't play too nice with other transparent materials 😅

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Here it is with less texture, more sketch-ure. I'm starting to think that shadows should always be filled with screenspace *something*, because that's a very pretty thing to do to shadows.

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Jitter outline: Because the noise wobble is uv mapped, it moves with the geometry, so more complicated and skinned meshes work fine without swimming. Only the outline mask is screenspace (adjustable normal/depth diff or sobel), but that could be done with a inverted hull instead.

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ScreenSpaceReflenctionはこう使うと効果的だ!!
みんないいGPU買おうぜ!

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