Capture animations for 's Alarune minions. automatically flips animations when they're placed in the enemy row, so that's why they've got unusual facing. Animated in

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Started animating the new run in Spine2D. Figuring out which assets I need. Trying to get away from forcing my existing assets to “vaguely” get the effect I want.

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I quick and dirty punch animation. Probably work on a third punch tomorrow and then recreate it in Spine2D. Sketch animation in Toonboom Harmony.

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Having finally got some free time, I thought I might again give life to one of 's great charadesign! And why not stream it? From the PSD setting to the under The whole process. in several sessions. What do you think about it? :p

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Here is No.3 of 4! At this point I'm really starting to get the hang of Spine2d. This one did take forever though, lots of hair movement.

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This is my first larger piece using Spine2D. The art is by and it is animated by myself. This is going to be used in an intro clip for my game dev video blog for Sunset Over Lievnos.

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First steps in
QUALITY way to return to posting, I'm aware.

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Testing out A quick animation to get used to the program.
Who he is? I... i dunno! A no-shadowed soldier!XD

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