Hubs Artist in Residence just released an epic guide to building retro sprite-based worlds that work cross-platform in your browser with Mozilla Hubs. 🎮👾

https://t.co/dBsAomrx7X

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Gonna do $5 Wing-It Sprites. Give me a character and I'll give them a design from any sprite-based game of my choice!
Gonna only do 3-5 depending on the type of complexity I go for.

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For the ones who are wondering, Blue and Boyfriend have the same height overall, meanwhile Skybue is around two boyfriends tall, making her already taller than most sky clones, at least sprite-based.
This also means both forms are smol anyways.

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Hi、I'm Tokimaru、I do mostly pixel art!I mostly draw off stream、but I'd love to try to do more art streams。
I also drew and rigged my own model!Right now I'm working on an upgrade with more expressions and hopetully unique sprite-based animation。

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Skyfox was an amazing game, back then.
Fast sprite-based faux-3d action.
I spent a lot of time trying to repel those invasions.
(And usually failing.) 😁

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Hi , I sculpt, rig, animate & render sprite-based and 3D creatures, as well as writing shaders, environment design, coding behavior & maintaining game codebase. Small selection attached!

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Sprite-based pseudovoxel pointcloud visualization from to (voxels are represented using billboards).

Higher-resolution render with the sun at a lower angle and some postprocessing added to smooth stuff out a bit.

Kind of kind of

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i want an arcsys sprite-based my hero academia fighting game

that would bang so hard

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and i hate to say it but like seriously. even the sprite-based generations have more character in their "champion jpegs" bceause they're more than just a cropped version of the ken sugimori artwork

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Sprite-based piece done by the talented !

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finished a rough concept sketch of a battle system for my game project (whenever that gets finished, right?)

it'll be like this, except sprite-based and with a few improvements, so just imagine this is pixel art for the time being

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Damn, Black and White 2 were 2012? Probably my favorite Pokemon games of all time. Feature complete, the last sprite-based games and they didn't limit themselves to an entirely new 'Dex like B/W did, which made for a lot fresher wild Pokemon to find.

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hi I'm mykar. I do and work as a game designer on a tile-based strategy for a startup (we shifted from a pixel art sprite-based action platformer into 2d vector art tile-based strat /sadface) ouo

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To get a consistent, just about faithful lighting system for my game I've gone for just two simple methods so far: I have simple shading on models using a custom Toon shader, and sprite-based shadows at low transparency for shadows. This combination turns out reall well imo!

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We're excited to announce we'll be releasing Alternate DiMansion Diary developed by in Q2 of this year! It's a sprite-based escape game that you should definitely try out, especially if you haven’t played this genre before.

Find out more at: https://t.co/5G1t388lrl

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The GBA doesn't hold up as well as some of Nintendo's other handhelds, but I've only just realized why it was so special to me: during its heyday, it was basically the only way to play 2D, sprite-based games. For fans of that style, it was a godsend.

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In commemoration of the game's release 🎉
Not sure if I'll get it though lmao, I prefer sprite-based 2D Mario games

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I feel if I made a adventure game based on my character it would be a

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More Red/Green sprite-based drawings. He stick out he leggy.

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