Trust me, figuring out a way to mask sprites using tilemaps turned out to be a bit more annoying than I originally figured, even if it might look like a very simple task to an outsider :)

...but at least 4 hours later I have a more than serviceable method figured out

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Yes, this background have 448p in tilemap

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Finally trying out aseprite~ I quite like the tilemap layer feature 🥕👩‍🌾

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New blog post! Tilemaps, framebuffers, sprites, interlacing, video problems, corporate: see it all, with Nintendo's Popeye! https://t.co/nAUGkoHqgH

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【サンプルコンテンツ紹介1】
GitHub に tilemap-survivors というコンテンツを公開しました。
RPG などでおなじみのタイルマップと四方向キャラクタの素材を使ったランキングゲームです。
README にこのゲームの改造方法も記載してますので、よろしければお試しください。

https://t.co/nOkpboMqHy

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Since this is made in Godot and idk shaders, the tilemap's texture gets swapped out on level load or whenever a repalletize is called, so it switches to whatevers on there for the tile id! objects have their pallete set by their vertical frame corresponding to the pallete number

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I have made a small experiment with a very vibrant palette (extended, without restrictions). Plus, I have tested out Aseprite tilemap functions during that as well. And I can say it is a very cool function.

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Screen 6-6 for

I don't usually do mockups and tilemaps so this was a good practice, learned a lot🙂#pixelart

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this is like the 100000th time i remake this tilemap.
Am I improving? :v
🦖-H010 the Dino Bot- 🤖

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Rilden made this impressive palette sort app https://t.co/cKPZbwGpTv
Works for all sorts of systems (set bit depth, num of palettes, num of colors, shared color, etc). Here's a Genesis pic (2 palettes, h-int tilemap split required)
You can try it out here: https://t.co/LMy5MGdqTa

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P,I,X,E,L A,R,T,l,S,T,S NEEDED! We are working on an rpg for a game jam and have a deadline within 9 days, we'd very much like to get this done but could use the extra push! Help us with: backgrounds, tilemaps, potential ui

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I've been getting some major use out of unity's tilemap function, check out some of THESE funky maps coming with Chapter 3 of Dimension Quest Pinball!

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Novidades do Street Chaves II para Mega Drive:
-Novo stage: Parquinho
-Nova arte feita pelo
-Utilizei a técnica para usar mais de 16 cores por tilemap

VIDEO
https://t.co/geBoj0wAP7

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ah, that's better
right texture is generated from the left one and auto-sliced for a tilemap

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【毎日ドット家具】41Day-50Day

『毎日ドット家具まとめVol.05』

前回のまとめから10日後
タイル数は47!

今回はアニメーション系なしで、ひとつひとつ解像度が高くなった家具たちが揃っています。

次は、どんな10日間になるだろうか🍖

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【毎日ドット家具】21Day-30Day

『毎日ドット家具まとめVol.03』

前回のまとめから10日間!
タイル数は110🎉

アニメーションも入れての制作なので前回の10日間より数は40個ほど多め!
さぁ、次の10日間のタイル数はどのくらいになるかね✨

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Los dinosaurios se moverán en zonas.
El jugador podrá construir unas señales que crean zonas para que se muevan los dinosaurios.

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スクリプトでやるならこんな感じですね。

SceneManager._scene._spriteset._tilemap.rotation = 1/16 * Math.PI * 2;

これを実行するだけでマップが1/16傾きます。
使うとしたら船の揺れとかそれぐらいですかね。

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