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Finally trying out aseprite~ I quite like the tilemap layer feature 🥕👩🌾 #wip
New blog post! Tilemaps, framebuffers, sprites, interlacing, video problems, corporate: see it all, with Nintendo's Popeye! https://t.co/nAUGkoHqgH
【サンプルコンテンツ紹介1】
GitHub に tilemap-survivors というコンテンツを公開しました。
RPG などでおなじみのタイルマップと四方向キャラクタの素材を使ったランキングゲームです。
README にこのゲームの改造方法も記載してますので、よろしければお試しください。
https://t.co/nOkpboMqHy
@fds_ty Since this is made in Godot and idk shaders, the tilemap's texture gets swapped out on level load or whenever a repalletize is called, so it switches to whatevers on there for the tile id! objects have their pallete set by their vertical frame corresponding to the pallete number
I have made a small experiment with a very vibrant #pico8 palette (extended, without restrictions). Plus, I have tested out Aseprite tilemap functions during that as well. And I can say it is a very cool function.
#pixelart #pixelartist #indiedeveloper #solo_dev #aseprite #jrpg
Screen 6-6 for #CastlevaniaRedrawn
I don't usually do mockups and tilemaps so this was a good practice, learned a lot🙂#pixelart
this is like the 100000th time i remake this tilemap.
Am I improving? :v
🦖-H010 the Dino Bot- 🤖
#indiedev #IndieGameDev #pixelart
Rilden made this impressive palette sort app https://t.co/cKPZbwGpTv
Works for all sorts of systems (set bit depth, num of palettes, num of colors, shared color, etc). Here's a Genesis pic (2 palettes, h-int tilemap split required)
You can try it out here: https://t.co/LMy5MGdqTa
Was gonna put SF6 Chun Li in to Super Turbo as well, but tbh to properly display it would involve finding the sprite pointers, then the tiledef then the tilemap. Maybe later today but for now, here's the sprite. The left is organised the same as Chuns original idle
P,I,X,E,L A,R,T,l,S,T,S NEEDED! We are working on an rpg for a game jam and have a deadline within 9 days, we'd very much like to get this done but could use the extra push! Help us with: backgrounds, tilemaps, potential ui
I've been getting some major use out of unity's tilemap function, check out some of THESE funky maps coming with Chapter 3 of Dimension Quest Pinball!
#madewithunity #screenshotsaturday #indiedev #gaming
Novidades do Street Chaves II para Mega Drive:
-Novo stage: Parquinho
-Nova arte feita pelo @Cartunations
-Utilizei a técnica para usar mais de 16 cores por tilemap
VIDEO
https://t.co/geBoj0wAP7
ah, that's better
right texture is generated from the left one and auto-sliced for a tilemap
@badsoupp Los dinosaurios se moverán en zonas.
El jugador podrá construir unas señales que crean zonas para que se muevan los dinosaurios.
#gamedev #dinosaurs #madewithunity #indiedev #pixelart #indiegame #tilemap
スクリプトでやるならこんな感じですね。
SceneManager._scene._spriteset._tilemap.rotation = 1/16 * Math.PI * 2;
これを実行するだけでマップが1/16傾きます。
使うとしたら船の揺れとかそれぐらいですかね。
One day
One art different
#Backgroud #Pixelart #Assets #tilemap #gamedev
https://t.co/ThmrnSXXqn