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I'm working on a level in #trenchbroom, not sure if I can make it in time for the #quake mapping "Sewer-Jam-2". It's my first quake map ever and I'm expecting technical difficulties due to my lack of exp. But oh my god it's so much fun!😍🥰#leveldesign #Blocktober22 #Blocktober
HEY. I've been working on this Quake map for the last few months, and I'm nearly ready to release it.
If you would like to help playtest it please send me a DM!
It's called Azure Moon:
#Quake #Trenchbroom #LevelDesign #gamedev
Some prefabs for the upcoming maps! Some doors, some portal stuff, metal mushrooms, metal cacti, metal weeds... y'know, typical Mars stuff. (:
#retrofps #Trenchbroom #horrorgame
ive been working on my first map a little, still a heavy WIP!
#leveldesign #trenchbroom #quake
Another Quake Mapping Jam taking place over on the Quake Mapping Discord. Runs from 07/22/2020 to 08/02/2020. Join up and GO MAP! https://t.co/21Lf9hJ4G2 #Quake #mapping #LevelDesign #Trenchbroom #BSP4Life #ArcaneDimensions
Latest gun is done! Inspired by the Winchester 1897, or "Trenchbroom"
442 tris, 256x256 texture
#lowpoly
what happens when you try to overhaul a map for PvP as fast as possible?
<Morpheus: he's beginning to believe...>
#leveldesign #trenchbroom #quake #mechwarrior #indiegame #screenshotsaturday
My current #GameDev workflow:
1) Concept art in Xournal++
2) Texture in Wally (via wine)
3) Modeling in #TrenchBroom
4) Compositing and Logic in #Godot (#Qodot)
Dell G5 + Eizo 24" + Cintiq 16"
Fully made in #TrenchBroom including emission textures for light placing!
#GodotEngine
Living without internet right now so I've decided I'm gonna practice using Blender 2.8. I'm trying to recreate the Trenchbroom experience. Used @BenjaminHale7's textures.
I'm trying to figure out how to get a good workflow going for this sort of thing within blender.