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I'm done with toxic positivity.
Too passive. Too undirected.
I'm now initiating VENOMOUS POSITIVITY.
A direct attack of joy that you WILL have to deal with before you can move on.
Look at this emotional support Sandshrew and cozy sweater Mew.
Deal with that before you scroll on.
I did a thing to (try to) collect all the cycles of an undirected graph, it's not robust but it may be helpful (mostly when you need to find all the cycles of an undirected graphs tbh).
demo https://t.co/yHmEy8ZLnS (draw overlapping potatoes)
repo https://t.co/3FEUhLEly5
we thought it was
#serendipity
that brought us together
#undirected #kinetic energy
of lonely objects
in the void
a #trick
for fortune's fools
but really
it was
just
gravity
i'll always fall
for you
#TemptingOurFate #SeduceMeSundayWrite #InkMine #whistpr #vssink #MadVerse
So on one side, I made an editor of the weighted undirected planar graph of city streets… on the other, those streets will have to be unrealistically wide if I want to see people walking around 🤷♂️ #ScreenShotSaturday #gamedev #indiedev #indiegame #GodotEngine
3. The on-board radar isn't particularly interesting. I get why it's there & fills what would otherwise be a bit of a barren stretch of undirected gameplay, but I preferred finding caches in previous vehicle chapters through exploration & happenstance (grenade puzzle is very fun)