Time to mess a bit how my library works so I can add more shaders

https://t.co/R9BFgy1Ask

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Very quietly publishing my library for
I don't expect a lot of people using this besides me and
I have pending creating a place to display the examples live, but you can try them yourself locally.

https://t.co/QHvzHdd2z9

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i successfully ported my metaballs to use compute shaders

the metaballs animation and the marching cubes isosurface extraction happen entirely on the GPU, leaving the CPU to be almost completely idle

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Higher resolution still from yesterday's WebGPU shader experiment. https://t.co/Z2vNlEOMvl

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Really liking WebGPU so far; some progress with the Potree rewrite.

- Can render with integer coordinates, full precision all the way!
- Compute Shaders!!
- Uniform/Buffers. Should make rendering of lots of notes considerably faster.

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I'm super late to this one, but I didn't realize that has an editor and it looks pretty good as well. I was talking to someone about and babylonjs supports it.

https://t.co/LDNOmR7GVs

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It's amazing how close API is to pex-context (a wrapper). https://t.co/UaNGJgYTjB

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